Champion Spawns

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A Guide to Champion Spawns; by Fluffy, updated April 2010 by Petra Fyde
Locations | Summoning | Rewards | The Harrower | Monster Groups | Titles

Champion Spawns and Champions:

At some locations in Ilshenar, Felucca, Malas and the Tokuno Islands you can come across what is commonly know as a Champion Spawn.
A Champion Spawn is an area where different groups of monsters will spawn. If enough of these monsters are killed fast enough, then their Champion will spawn.
The Champion is a very tough breed of monster, that can be quite hard to kill, but it will be rewarding in the long run.

Champion Spawn Locations and Inactive Spawns:

There is a total of 24 different locations where you might find a Champion Spawn. 4 in Ilshenar, 5 in the Dungeons of Felucca, 12 in the Lost Lands of Felucca, 2 in Malas dungeons and 1 in the Tokuno Islands.

You can find detailed information on the location on the Champion Spawn Locations page.

In Ilshenar the 4 spawns are always active, the one at Spirituality is always the Forest Lord monster group, the one in Twisted Weald is always the Twualo of the Glade monster group and the two others rotate randomly between 5 of the other monster groups.

In the Tokuno Islands the spawn is always the special Sleeping Dragon monster group, which can’t be found anywhere else.

In Felucca there will always be one location in the Dungeons and one location in the Lost Lands which is active. A dormant altar can be activated by challenging the champion through use of theValorvirtue.

There are a number of ways to tell if you are in a Champion Spawn area:
If you find a strange black altar with a pentagram on top.
If you find a large amount of the same kind of monsters in a relatively small area.
If the area is darker than the surrounding area.
(The last two are only true if the spawn area is active)

Summoning a Champion:

To summon a Champion you must first cause the spawn to grow more powerful. To do that you must kill as many of the monsters there as you can, as fast as you can.

You can tell how close you are to summoning the Champion by going to the center of the spawn area and look at the altar you can find there.

 

 

On the altar you will find a number of red and white Skull Candles.
The red candles are an indicator of how big the spawn is and how close you are to summoning the Champion, the more candles there is the closer you are.
The white candles are an indicator of how close you are to getting another red candle.

The more red candles there is on the altar, the more powerful are the creatures that are spawning.

There can be a total of 16 red candles on the altar (16 levels of the spawn) and 5 white candles (you will never see the 5th because it will actually spawn a new red one). Once all 16 red and 5 white candles are there, then the Champion will spawn and all the candles will disappear.

To get more red candles on the altar you need to kill enough monsters within a 10 minute timeframe, the number of monsters depends on the difficulty of the monsters. As you kill monsters, you will see the white candles appear on the shrine. Each of these represents 20% of the necessary monsters having been killed (1 white candle means 20% have been killed, 2 means 40%, etc.).

If you get to 100% of the monsters killed, the spawn level moves forward to the next level, another red candle appears, all the white ones disappear and a new 10 minute timer starts for the next level. If you fail to get 100%, it will either restart the process at the same level, or if you fail miserably, it will move you backward one level and you lose a red candle.

Around level 2 you would have to kill about 250 of the spawning monsters within 10 minutes to progress to the next level.

Once the Champion is summoned, it must be killed, so you can be rewarded for your valiant deeds.

Rewards for Killing a Champion:

The rewards for killing a Champion are different depending on which facet you are on. The deaths of all champions, with the exception of Meraktus the Tormented Minotaur are accompanied by a shower of gold totaling approximately 200,000gp

In Ilshenar, Tokuno and Malas rewards include special replica and decorative items

and a special title.

Only the players who have done enough damage to the champion to have looting rights will become eligible for the third tier title. You can see all the different titles here.

Players who work the spawn prior to the champion’s appearance also have a chance of receiving a scroll of Transcendence

In Felucca in addition to the replicas, decorative items and third tier hero title eligibility you also get a chance to get a +10, +15 or +20 Scroll of Power for a random skill.

The Scrolls of Power are awarded upon the Champion’s death  to random players who do damage to it.

A maximum of 12 scrolls is given out from each champion, 6 from damaging the champion and another 6 from protecting players using theJustice virtue.

A lesser form of Scroll of Power, a +5 scroll, and scrolls of transcendence are also awarded to players for just killing the normal monsters in the spawn. Any monster in the spawn has a small random chance to give one of these lesser scrolls. There is a 50/50 chance of its being either +5 or transcendence. If a protected player receives such a scroll his protector will also receive a scroll of the same type, +5 or transcendence.

The scrolls will appear in the backpack of the players who are awarded them.

Scrolls of Power are all “cursed”, which means that they, unlike most other items, will stay behind on your dead body to be looted if you should happen to die, it is also possible for thieves to steal them.

In Felucca a special item will also appear in the pack of the player who did the most damage to the champion, a so called Champion Skull. The exact name of this skull is different depending on the Champion it was taken from.
A complete set of these skulls can be used to summon the “Super Champion”, The Harrower.

The Harrower:

Once a Champion is killed in Felucca a dark moongate will appear. This moongate will take you to a room, know as the Star Room, in Terathan Keep.

In the Star Room you can find six altars, one for each Champion. On these altars you can place the skull of the Champion you killed.

The Champion Skulls

  • Barracoon – Skull of Greed (blue)
  • Rikktor – Skull of Power (orange)
  • Mephitis – Skull of Venom (green)
  • Semidar – Skull of Pain (yellow)
  • Neira – Skull of Death (red)
  • Lord Oaks – Skull of Enlightenment (white)

Once all six skulls are in place, The Harrower will spawn in a random Felucca dungeon and a dark moongate leading to the entrance of that dungeon will appear on the altar.

The Harrower will be quite hard to kill. In fact you have to kill it twice, because when you first kill it, then the True Harrower will spawn along with a lot of Tentacles of the Harrower.

When the True Harrower finally dies,  Scrolls of Power are randomly awarded to players who have earned looting rights. These scrolls allow a player to increase his stat cap.

Those who did enough damage to the Harrower will also be awarded with a new kind of hero title, believed to be related to how many Champions you have assisted in killing.

The Monster Groups:

There are nine different monster groups, each with their own Champion.

For each group there are certain monsters that spawns at certain levels of the spawn. When the spawn progresses to a higher level some of the lesser spawn might stay around too, including when the Champion spawns.

The number of candles representing each level might vary slightly from spawn to spawn (+/- 1 candle), but the numbers shown here should give a general idea of how the levels look.

Champion Spawn
Monster Group 1 to 5 Red Candles 6 to 9 Red Candles 10 to 13 Red Candles 14 to 16 Red Candles The Champion
Abyss: Mongbats and Imps Gargoyles and Harpies Fire Gargoyles and Stone Gargoyles Daemons and Succubi Semidar
Arachnid: Scorpions and Giant Spiders Terathan Drones and Terathan Warriors Dread Spiders and Terathan Matriarchs Poison Elementals and Terathan Avengers Mephitis
Cold Blood: Lizardmen and Snakes Lava Lizards, Ophidian Enforcers and Ophidian Warriors Drakes, Ophidian Justicars and Ophidian Zealots Dragons, Ophidian Avengers and Ophidian Knight-Errands Rikktor
Forest Lord: Pixies and Shadow Wisps Ki-rins and Wisps Centaurs and Unicorns Ethereal Warriors and Serpentine Dragons Lord Oaks and his Forest Queen Silvani
Vermin Horde: Giant Rats and Slimes Dire Wolves and Ratmen Hell Hounds and Ratman Mages Ratman Archers and Silver Serpents Barracoon the Piper
Unholy Terror: Bogles, Ghouls, Shades, Spectres and Wraiths Bone Magi, Mummies and Skeletal Mages Bone Knights, Liches and Skeletal Knights Lich Lords and Rotting Corpses Neira the Necromancer
Sleeping Dragon: Deathwatch Beetle Hatchlings and Lizardmen Deathwatch Beetles and Kappas Lesser Hiryus and Revenant Lions Hiryus and Onis Serado the Awakened
Pestilence: Boglings and Plague Beast Spawn Bog Things and Plague Beasts Interred Grizzle and Plague Beast Lord Fetid Essence and Pestilent Bandage Ilhenir the Stained
Twisted Glade: Pixie and Shadow Wisp Centaur and Dryad Cu Sidhe and Satyr Feral Treefellow and Raging Grizzly Bear Twaulo of the Glade
Abyssal Lair Horde Familiars and Chaos Daemons Stone Harpys and Arcane Daemons Pit Fiends and Molochs Archdemons and Abyssal Abominations Abyssal Infernal
Lands of the Lich Gore Fiends and Vampire Bats Flesh Golems and Dark Wisps Undead Gargoyles and Wights Skeletal Drakes and Dream Wraiths Primeval Lich

The ninth champion, Meraktus the Tormented Minotaur has no altar, no tiers of monsters, no title awarded and no gold drop.

The Hero Titles:

The hero titles are awarded for killing the monsters that spawns in the Champion spawns. The first two tiers of titles are attainable by simply killing the normal monsters, but the third tier can only be attained if you are eligible for it. You become eligible for the third tier by killing the Champion.

If you have killed enough monsters in two different groups you are eligible for two titles but only the title for which you have scored the highest amount of points will show up. Killing other groups will not lower your current title.

Titles decay at a constant speed even if you are not logged in. Killing harder creatures will let you keep your title longer.

Eight of the monster groups  each have their own set of titles.

Champion Titles
Monster Group First Tier Second Tier Third Tier
Abyss: Foe of the Abyss Assassin of the Abyss Conqueror of the Abyss
Arachnid: Bane of the Arachnid Killer of the Arachnid Vanquisher of the Arachnid
Cold Blood: Blight of the Cold Blood Slayer of the Cold Blood Destroyer of the Cold Blood
Forest Lord: Enemy of the Forest Lord Curse of the Forest Lord Slaughterer of the Forest Lord
Vermin Horde: Adversary of the Vermin Horde Subjugator of the Vermin Horde Eradicator of the Vermin Horde
Unholy Terror: Scourge of the Unholy Terror Punisher of the Unholy Terror Nemesis of the Unholy Terror
Sleeping Dragon: Rival of the Sleeping Dragon Challenger of the Sleeping Dragon Antagonist of the Sleeping Dragon
Pestilence: Cleanser of the Corrupt Expunger of the Corrupt Depurator of the Corrupt
Twisted Glade: Banisher of the Glade Enforcer of the Glade Eradicator of the Glade

Killing the Harrower will result in a different set of titles, which work in a different way. The title shows how many of the different “normal” champions you have killed, the first tier is for only killing the Harrower and the seventh tier is for killing the Harrower and all the other champions.

Super Champion Titles
First Tier Second Tier Third Tier Fourth Tier Fifth Tier Sixth Tier
Spite of Evil Opponent of Evil Hunter of Evil Venom of Evil Executioner of Evil Annihilator of Evil
Seventh Tier Eighth Tier Ninth Tier Tenth Tier Eleventh Tier Twelfth Tier
Champion of Evil Assailant of Evil Purifier of Evil Nullifier of Evil Stalker of Evil Forsaker of Evil

Updated by Petra Fyde, April 2009 with thanks to Madrid  and Uthar Pendragon for data supplied.
Updated by Petra Fyde, April 2010 with thanks to Uthar Pendragon and Luke Carjacker for data supplied.

Last modified: January 7, 2014

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