Archive for the ‘Atlantic News’

[EM Event] EM Tiberies event, Wednesday 25 July 2012, 9pm EDT

July 21, 2012 By: Faeryl Category: Atlantic News

 There will be an EM Tiberies event, Wednesday 25 July 2012, at 9pm Eastern Time.

Meet at the Royal City Moongate in Ter Mur, at the call of Marusidrol, a gargoyle formerly of Ver Lor Reg, now a refugee living in Ter Mur.

The Blight victims of Ter Mur are now additionally being plagued by caravan raids and a series of horrific murders. Marisudrol wishes you to investigate.

This event will be called “The Awakening: A Blight of Mutilators.”

An Announcement Posted On Message Boards Across Sosaria

July 19, 2012 By: Lady Mal Category: Atlantic News

[EM Event] Wednesday July 18th, 2012 @ 11pm EST

July 17, 2012 By: Faeryl Category: Atlantic News

Join me for an event on Wednesday July 18th, 2012 @ 11pm EST.

Meet at the EM hall in Britain.

[EM Announcement] (OOC INFO) The Trial Against Lady Amandine, trial mechanics and signup criteria.

July 15, 2012 By: Faeryl Category: Atlantic News

The case against Lady Amandine has finally come to a head after her being in jail for two months. Dupre’s charges against her are not in dispute, although the legal, moral and political implications are a matter of hot debate. This knights trial will be judged by a simple majority, NOT by unanimous vote.

Trial Members:

Judge: EM Tiberies

Prosecutor #1: PLAYER
Prosecutor #2: PLAYER
Defender #1: PLAYER
Defender #2: PLAYER
Juror #1: PLAYER
Juror #2: PLAYER
Juror #3: PLAYER
Juror #4: PLAYER
Juror #5: PLAYER
Juror #6: PLAYER
Juror #7: PLAYER

Lord Dupre will discuss the charges against the defendant before she is brought in.
The Judge will address Lady Amandine.
Prosecutor #1 will have 10 min to bring his/her case against the defendant, with an additional SMALL period of Q&A.
Prosecutor #2 will have 10 min to bring his/her case against the defendant, with an additional SMALL period of Q&A.
Defender #1 will then have 10 min to bring forth his/her defense for the defendant, with an additional SMALL period of Q&A.
Defender #2 will then have 10 min to bring forth his/her defense for the defendant, with an additional SMALL period of Q&A.

Once the case has been fully defended/prosecuted, each of the Jurors will have the opportunity to ask 3 questions each. These questions can be directed at Lady Amandine, the Judge, the Prosecutors, or to the Defense.

The Judge will then have a small period of Q&A.

Lady Amandine will speak.

The Judge will ask each of the jurors the following Questions/Charges:

#1: Did Lady Amandine commit unlawful murder, or was it a just killing under the protection of Martial Law?
#2: Were the actions of Lady Amandine immoral, and unbecoming of an officer of the Knights of the Crux Ansata?
#3: Have the actions of Lady Amandine damaged her standing within the Crux Ansata and in Britannia as a whole?
#4: Is Lady Amandine still fit to lead the Knights of the Crux Ansata?

Upon a not guilty verdict, the defendant will be dismissed and free to go.

Upon a guilty verdict on one (or more) of the four charges/questions the each of the jurors will be given the option of one of these four punishments.

#1: Death, public execution, entire Amandine estate given to Reddish’s two brothers.
#2: Retirement, permanent retirement and removal from the Knights of the Crux Ansata, and reparations paid to Reddish’s brothers.
#3: Censure, public condemnation of her actions by the Crux Ansata and possible demotion, and reparations paid to Reddish’s brothers.
#4: Reprimand, public apology and reparations paid to Reddish’s brothers.

——————

We have 11 spaces for player participants in this trial.

To sign up, you will need to send an email to [email protected] with the following information:

#1: Your character’s name.
#2: Verify you are available for at least 3 hours starting at Thursday July 19th, 2012 @ 8:30pm EST and will not be late.
#3: Your choice of positions in order of desire. This is NOT a guarantee.
#4: The ability of your character/yourself to fulfill the role appointed, even if it is contrary to your own opinion.

IMPORTANT: Signups will open at 8:30pm EST on July 18th (24 hours before the trial starts), any emails received before this date/time will be ignored.

Positions will be filled at EM’s discretion based on email TIME STAMP starting at 8:30pm EST on the 18th.

Those not chosen will be in the audience, as this will be a public trial.

Fiction will be released prior to the trial.

[EM Event] Sunday July 15th, 2012 @ 10pm EST

July 14, 2012 By: Faeryl Category: Atlantic News

Lord Adamu wishes to once again speak to those with information and theories on the Honor moongate rift.

Sunday July 15th, 2012 @ 10pm EST
Meet at the EM hall in north Britain.

[EM News] EM Bennu’s Event Schedule for Mid-July.

July 13, 2012 By: Faeryl Category: Atlantic News

(EM Bennu Event) Sunday July 15th, 2012 @ 10pm EST

(EM Bennu Event) Wednesday July 18th, 2012 @ 11pm EST

(The Trial of Lady Amandine) Thursday July 19th, 2012 @ 8:30pm EST

EM Tiberies Event, Friday July 6, 8pm Eastern

July 03, 2012 By: Kylie Kinslayer Category: Atlantic News

 

There will be an EM Tiberies Event this Friday, July 6, 8pm Eastern. It will begin at the Honor Moongate in Ilshenar. The Meer Eternal known as Ardranath has asked you to come there for a demonstration and a warning.

 
This event will be called “The Awakening: The Echo Game.”

 
This event will work differently than many of my previous events.

 
Normally my style involves a fair amount of guidance and hand-holding. I like running events that way and am not repudiating my usual style, but for a change of pace this one will be something close to the opposite extreme. There’ll be clues which you will follow, or at least try to follow. I’m not even going to create or designate a chat channel to use. It will be in your best interests to help each other along.

 
Let’s see what happens.

 
The event is posted on the Town Criers.

[News] The Fall of Exodus

June 27, 2012 By: Faeryl Category: Atlantic News

As humans, elves and gargoyles alike gathered at Lord Dupre’s camp outside of Trinsic Friday night, it was known that one of two scenarios would play out: either we would defeat Exodus, or we would die trying. Before Lord Dupre had even arrived though, those of us at the camp were attacked by the Overseers, Minions and Minion Lords of Exodus. Whether this was a preemptive strike in an attempt to weaken us or simply an act to deter us from our mission is unclear. Whatever the reason for their appearance, they were dispatched with little trouble.

Upon his arrival, Lord Dupre greeted us and began to speak of Exodus. He told us how Exodus was the spawn of Mondain and Minax, how he had never actually seen Exodus, and that we honestly weren’t even sure what this creature truly is. Our orders for the night were to destroy everything of Exodus that we found, machines and creatures alike. We were to leave nothing alive.

“We have no brothers of metal. To War! 

With a resounding cry we charged off for the Exodus Dungeon. Inside, we encountered not only the typical Enslaved Gargoyles, Controllers, Minions and Overseers, but also unimaginable quantities of Minion Lords and Betrayers. Many of those who were amongst the first to enter were overwhelmed, being forced to retreat and regroup. It wasn’t too long though before we managed to get a foothold inside the Dungeon and started pushing back the mechanical minions.

The cacophony of battle soon drew out even more mechanical creatures. Small Caretaker Constructs, larger Alpha, Beta and Gamma models of Minions, Electricity Elementals and Artificial People attacked from all sides. Progress to the command centre was slow, but with Lord Dupre’s constant urging, we steadily trudged onwards.

In one of the areas we encountered various models of Technomancy Constructs and Exodus Converts, as well as two Spawnlings of Exodus, all of which dropped surprisingly quick. In the silence that followed, Lord Dupre and the Knights carefully examined the command centre for any clues. While most of the area seemed normal, there was a noticeable metallic protrusion in one corner that warranted a closer inspection. It turned out to be rather brittle, and with a bit of digging, we uncovered a large, dark hole.

“Help me dig everyone. Something is hidden here!”

A tunnel. It led us directly into the once proud city of Ver Lor Reg, now dark and infested with machines of Exodus. Walls had been erected all over the city. Tall and strong, meant to keep us out. Unfortunately for Exodus, we don’t quit that easily. Hacking, slashing and casting upon these walls, they eventually began to succumb and crumbled to our power, unveiling another surprise. Exodus Dreadnaughts. Several of these Dreadnaughts occupied each small chamber created by those resilient walls. “All of these Exodus Dreadnaught’s must be defeated! Tear down the walls and destroy them! Attack the walls to get at the creatures within!” Lord Dupre’s commands could scarcely be heard over the commotion as the army spread out over the city, wiping out all in its path.

“There is the beast! There it is!”

The demonic machine that was Exodus towered over us all and seemed to take great pleasure in the pain it caused, with every blow forcing those who opposed it to retreat and tend to their wounds. Corpses of warriors, mages and pets alike littered the battlefield as we struggled to bring down the vile creature while at the same time avoid the dangerous vortexes it created to further harm us. The battle seemed to drag on for an eternity before quite suddenly ending. Exodus had fallen at last. We had won. Exhausted and battered, Lord Dupre picked up the weathered journal of Lord Blackthorn and we left the former gargoyle city and followed him to the Honour moongate.

Lord Dupre had barely begun to address us when he was interrupted by a brilliant flash of light. Looking for the cause, we quickly discovered that we had witnessed something inexplicable. Honour’s moongate had been fractured. Concerned, Lord Dupre explained that the demise of Exodus could trigger any number of unknown events, and decided we should immediately head back to the camp.

Arriving back at camp, Lord Dupre praised our victory, but also spoke of his fears. How there had seemingly been a sort of failsafe, and that we should all remain on our guard, as there would be no telling what could have been triggered by the demise of Exodus. He told us to be wary, look to each other and take care of our cities. With that, Lord Dupre raised his halberd high to the cheers that arose around him and declared:

“To Victory! To Victory! To Victory! To Victory!”

I too believe we should keep our guard up. When speaking with Lord Adamu  mere days before this battle, he warned us that defeating Exodus would cause a tear to open in the fabric of our world. One he could not stop. This could prove dangerous. He also mentioned that when honour is torn, so shall the world break. Could Adamu have been referring to the fracturing of the moongate? Or something else?

Safe journeys until next muster.

Faeryl Tyr’athem
Atlantic News Reporter
Knight Major of the Crux Ansata

EM Event – Brothers of Metal – 6/22/2012 @ 9pm EST

June 21, 2012 By: Kylie Kinslayer Category: Atlantic News

Lord Dupre hereby calls up the Militia and Crux Ansatian Guard of all the cities and municipalities of Britannia on June 22nd 2012 at 9pm EST!

 
Muster at the North Britain Meeting Hall ready to ride to war.

 
Lord Edom, called Adamu suggests a pilgrimage to each of the Shrines in personal preparation for the calls to war against Exodus!
To Arms, To Arms!

 

[discuss this article here]

Recap – What Doesn’t Die & Neon Knights

June 20, 2012 By: Kylie Kinslayer Category: Atlantic News

They say a picture is worth a thousand words. With that in mind I thought I would cover an event without too many of my words getting in the way…..

 

We began,

 

How would we be able to help him in decoding the signals? Yusef spoke of a man who was an expert on Golems and all forms of mechanical life and asked if we would find him.

 

 

With that the Professor gated us to Krett’s last known residence. Immediately upon arrival some in the mob found a clue to his current whereabouts. It seemed Krett was holed up in the Mushroom Cave in Ilshenar. Would we encounter any resistance along the way? Early indications from scouts the evening before had already answered that question.

 

 

What would happen when the dreaded Paragon Gargoyle Stomper ran across the gang of travelers?

 

 

Would we be able to overcome the beating and find Krett? Yes.

 

 

Would that be the end of the violence? When have travelers assisting Professor Yusef in any capacity ever been that lucky?

 

 

After much fighting, we were able to get Krett out of the Mushroom Cave alive. Understanding they were dispatched to kill him Krett promised to assist Professor Yusef immediately. Before thanking us for saving him, he posed a question to us all.

 

 

All in attendance were left to ponder and await Professor Yusef’s return for another round. However prior to the Professor’s arrival a lone apparent suicidal Neon Knight approached. Well… as suicidal as a Neon Blue Skeleton can be.

 

 

The Neon Knight called for reinforcements but the sheer number of and skill of the volunteers there made rather quick work of them. The good Professor showed up as the last one hit the floor.

 

 

Equipped with his Krett approved newly adjusted detection device buckler, we shoved off to the entrance of Ver Lor Reg. Many apologies to you here, but the only pictures from the initial battle would be from that dreaded monochrome screen. It appears Exodus Necromancers like the taste of Kinslayer flesh as they kept feasting on it repeatedly.

 

In honesty I missed what seemed like an epic battle at the edge of the desert. Neon Blue Exodus Golems, Neon Blue Exodus Grizzles complete with acid pools of equipment blaze and death awaited those folks who were able to continue on at that time. I can only imagine the bloodbath that ensued.

 

The Professor pushed on and continued to take readings as he led us to Exodus Dungeon where we were met by not only Exodus Minion Lords and Captains et al, but also the dreaded Paragon Exodus Dragon….

 

 

Battle weary, exhausted and bank accounts drained a little, the followers were glad when the final enemy dropped to the ground with a resounding thud. They eagerly awaited gates back to The Lycaeum to find out what the Professor had learned. Based on all the readings he took ….

 

 

Professor Yusef also believes that is why Exodus wanted the city of Ver Lor Reg. He never had any interest in enslaving the Gargoyles again; only in rebuilding himself. One can only imagine what evil Exodus intends to unleash if or when he accomplishes that feat.

 

Until next time, safe travels and rest up. There are more battles are around the corner.