Archery Templates

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Professions: The Archer
Archer Templates, by Amidala
Updated 2009 by Connor Graham
PvM Templates:

PvP Templates:

PVM Archer Templates

Tamer/Archer
110 Archery
br>90 Tactics110 Animal Taming110 Animal Lore

90 Veterinary

70 Anatomy

 

75 Magery


80 str / 50 int / 95 dex


Pro’s:

– Plenty of Taming and Lore (pet control)

– Can use Mana Leech from Archery weapons to restore mana

– Can use Archery weapon specials

– Faster kills with additional damage from Archery


Con’s:

– – Low Mana Regeneration rate.

– 0 Resist (your Pet will usually take most of the damage).

– 7th level spells have low success rate.

– Can’t cast 8th level spells without scrolls.

Bard/Archer
115 Archery90 Tactics 

115 Musicianship

110 Provocation

110 Peace

85 Anatomy

75 Chivalry


90 str / 35 int / 100 dex


Pro’s:

– Low Peace/Provo failure rate

– Large damage increase from Chivalry spells.

– Can use Archery weapon specials

– Peace/Provo combo allows character to control spawn in entire area


Con’s:

– Dependent on Chivalry for healing

– Vulnerable to spell-attacks with no Resisting Spells

Mage/Archer
110 Archery90 Tactics90 Healing

80 Anatomy

110 Magery

 

85 Eval. Int.

60 Meditation

75 Resist


85 str / 60 int / 80 dex


Pro’s:

– Healing and Magery (great healing)

– High Eval. Int. and Magery

– High Resist

– Meditation (restores mana while equipped with bow).

– Can use Archery weapon specials


Con’s:

– 85 Eval. Int. doesn’t give pure Mage damage

– Less Meditation than the Pure Mage.

– Less Dexterity than the average Archer.

Samuari/Paladin/Archer
120 Archery120 Bushido100 Tactics

100 Healing

 

90 Anatomy

90 Resist

80 Chivalry


80 str / 25 in / 125 dex


Pro’s:

– Massive amounts of damage.

– Very High Resist.

– Benefits of Perfection from Bushido.

– Secondary Healing method with Confidence from Bushido.


Con’s:

– Heals are slightly less than GM level and have chance to slip.

– Mana intensive template with no mana regeneration skill requires gear to augment.

Fisher/Archer
100 Archery100 Tactics 

95 Anatomy

95 Healing

80 Resist

100 Fishing

100 Magery

30 Cartography


100 str / 25 int / 100 dex


Pro’s:

– GM Magery: unlock level 1-2 treasure chests; 30 Cartography: decifier level 1 t-maps


Con’s:

– 0 Mining, must use extraneous documentation

Treasure Hunter/Archer
100 Archery100 Tactics100 Anatomy

100 Healing

 

100 Cartography

100 Lockpicking

50 Magery

50 Mining


100 str / 25 / 100 dex


Pro’s:

– Healing/Anatomy never fail and heal up to 80 hp/bandage.

– Skilled enough to do level 1-5 Treasure Maps.

– Can Recall w/o Scrolls; Telekinesis to disarm traps on the Treasure Chests.


Con’s:

– 0 Resist

– Lacks high Mining/must know exact location of treasures

PVP Archer Templates
Spellweaver/Archer
120 Archery100 Spellweaving100 Tactics

100 Healing

100 Anatomy

 

100 Resist

80 Meditation


90 str / 45 in / 90 dex


Pro’s:

– Spellweaving adds multiple additional abilities including healing, Nature’s Fury as summons, mana regeneration, HP regeneration, and damage dealing spells.
Con’s:

– Higher mana usage requires lower dexterity & strength due to increased intelligence.

– Need to find other players for Arcane Focus to maximize on Spellweaving power.

Faction Scout/Archer
120 Archery90 Tactics100 Healing

90 Anatomy

100 Resist

100 Detect Hidden

100 Remove Trap


90 str / 45 int / 90 dex


Pro’s:

– Very high Healing and Resist to better keep yourself alive.

– Detect Hidden/Remove Trap: detectdisarm any traps in Enemy faction towns/bases.

– Detect Hidden: reveal hidden enemies.


Con’s:

– Must rely on the use of Recall Scrolls to travel.

Stealth/Archer
120 Archery90 Tactics90 Healing

100 Anatomy

120 Ninjitsu

 

100 Hiding

80 Stealth


90 str / 45 int / 90 dex


Pro’s:

Stealth/Hide line of Sight.

– 100% chance to Hide.

– High Archery & Ninjitsu maximizes both skills’ abilities.

– Able to use weapon specials


Con’s:

– Limited to leather armor with 80 Stealth in order to have 100% chance to Stealth successfully

– You’ll have to rely on recall scrolls to get around most of the time.

Last modified: February 11, 2013

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