Barkeeps – Player Owned
Return to: Homeowners’ GuideUpdated by Petra Fyde, July 2009 |
Players are able to own a barkeep, that can be placed in the player’s house. An item called “a barkeep contract” can be purchased from an innkeeper (found in NPC inns).
To place a barkeep, stand facing the spot where you want the barkeep to appear and double click the contract. Barkeeps may only be placed by a character on the account that owns the house and the house must be set ‘public’. To turn a barkeep simply address it by name, it will turn to face you. Use the name alone, not with ‘the barkeep’ and not in a sentence.
The barkeeps can serve as a method for players to support and announce their own events and quests, by responding to certain keywords or tips. Saying “news” to a barkeep will give a scenario hint, just like a town crier.
Managing Your Barkeep
A single click on the barkeep will open a context menu, select ‘manage’ from this to open the following customization menu:
Message Control
- The “tip rumor” is optional and customizeable by the player owner. Amounts of gold under 50 gold will cause the barkeep to speak this rumor. Amounts over 50 gold will be returned.
- In addition to the one tip rumor, players can put 3 “oracle style” rumors with keywords on the barkeep. (oracle style rumors are spoken once certain keywords are said by the player. The rumor and linking keyword are added to the barkeep by the player owner).
Customizing Your Barkeep
Selecting this option from the gump offers a further three choices, choose a title, customize dress, and select male/female. The titles for the “Bartender” can be chosen from the following list:
Barkeep Titles | |||||
Alchemist | Animal tamer | apothecary | artist | baker* | Bard |
Barkeep* | Beggar | Blacksmith | Bounty Hunter | Brigand | Butler |
Carpenter | Chef* | Commander | Curator | Drunkard | Farmer |
Fisherman | Gambler | Gypsy | Herald | Herbalist | Hermit |
Innkeeper* | Jailor | Jester | Librarian | Mage | Mercenary |
Merchant | Messanger | Miner | Noble | Paladin | Peasant |
Prisoner | Prophet | Ranger | Sage | Sailor | Scholar |
Scribe | Sentry | Servant | Shepherd | Soothsayer | Stoic |
Storyteller | Tailor | Thief | Tinker | Town Crier | Treasure Hunter |
Waiter* | Warrior | Watchman | No title | * sells food & drink |
The second option in the gump is Clothing. Your barkeep gump allows you to select garments from a menu. First select the style, then re-access the gump to select the color.
It is probably advisable to use the third option, choosing male/female before the second option, to dress your barkeep.
To give a rough idea of the potential uses of a barkeep, here is an example. The barkeep’s job title has been set to ‘Gypsy’, she has been dressed to reflect that title and seated at a table with appropriate props.
The initial keyword is ‘hello’ – you will see that the ‘rumour’ this generates prompts the player to give gold, thus triggering the ‘tip rumor’, which in turn leads to the other two ‘oracle rumours’, keywords required ‘cards’ and ‘ball’.
The standard number of barkeeps allowed per house is two, storage increases such as the 20% increase added in the expansion, Mondain’s Legacy can increase that.
Last modified: January 7, 2014