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UO General Announcements & Official News

Pub 76.0 Arrives on TC1 Today

May 04, 2012 By: Watchertoo Category: General News

Pub 76.0 Arrives on TC1 Today

Kai Schober

4 May 2012 15:51:15 EST

We’ll will bring Pub 76 to TC1 today at 5pm EDT (11pm CEST). The shard should be back online no later than 6pm EDT (12am CEST).

These are the changes to the previously posted Publish Notes:

Expect cliloc errors on TC1 till early next week when we put out a new client.

Added Gargoyle Artifacts in Covetous

Unique hues were added to the Artifacts

Adjusted the strength of the monsters in level 3

 

Adjusted the number and properties of the artifacts found in Covetous and purchased from Vela

Prismatic Lenses

  • Hit Point Regeneration: 2
  • Stamina Regeneration: 3
  • Damage Increase: 25%
  • Poison Resist: 17%
  • Physical Resist: 18 %
  • Cold Resist: 7 %
  • Energy Resist: 6 %
  • Fire resist 4 %
  • HLD 30%

Hephaestus

  • Self repair 5
  • Reflect Physical 15%
  • Defense Chance Increase 15%
  • Lower Mana Cost 8%
  • Physical Resist 15%
  • Fire Resist 1%
  • Faster Casting 2
  • Spell Channeling
  • Parry 10

Bracelet of Protection

  • Hit Point Increase 5
  • Hit Point Regeneration 10
  • Defense Chance Increase 5%
  • Random Damage Eater 15%

Blight of the Tundra

  • Stamina Regeneration 10
  • Damage Increase 50%
  • Cold Damage 100%
  • Cold Resist 15%
  • Swing Speed Increase 45%
  • HCI 15%
  • Str Increase 5
  • Random Slayer

Brightblade

  • Hit Stamina Leech 100%
  • Stamina regeneration 3
  • Damage Increase 50%
  • Swing Speed Increase 40
  • Faster casting 1
  • Fire Damage 100%
  • HCI 10%
  • Splintering 20%

See you in the game!

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UO General Announcements & Official News

UO Forums Interviews TheGrimmOmen

May 02, 2012 By: Watchertoo Category: General News

UO Forums Interviews TheGrimmOmen

Tim Chappell

2 May 2012 15:17:13 EST

The Ultima Online Forums recently published an excellent interview with TheGrimmOmen, UO Lead CG Supervisor.

What is your official job title? What does it cover/involve?
My official title is Lead CG Supervisor. Generally, a Lead CG Sup is in charge of tools (evaluation, creation, implementation, and support) and pipeline (the processes that artists follow to create art and get that artwork into the game) development. Since I’ve been doing UO art for… a long time now, my responsibilities currently also include Art Lead/Director responsibilities, which include schedule development for the art team, as well as writing up reviews and feedback for artwork being developed for UO. I also get to do concept artwork and on a good day, animation for our creatures. I’m also responsible for processing all the artwork we create to get it in the game.

Whether you’re an artist, gamer or just want to learn something about kilts, be sure to check out the complete interview.

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UO General Announcements & Official News

Publish 76 comes to TC1

May 01, 2012 By: Watchertoo Category: General News

Publish 76 comes to TC1

Tim Chappell

1 May 2012 16:08:14 EST

Here are the publish notes for publish 76 coming to TC1. Enjoy!

Publish 76.0.0



 

 
Gardening System
  • Vanilla has been added to the Gardening System
  • Vanilla seeds can be found on Exodus mobs inside Exodus Dungeon
  • Vanilla plants will produce vanilla and additional vanilla seeds
  • Vanilla plants cannot be cross-pollinated with other plants
  • It is possible to get mutant colored vanilla plants using conventional gardening techniques
Covetous Dungeon Revamp

Level One – Still a great place to farm feathers but added a few surprises.

Level Two – Contains the Void Pool

  • Covetous Level 2 represents a new style of PvM for Ultima Online. Instead of farming monsters for treasure, the players’ task is to defend the Void Pool from Cora’s minions. Cora will invade the dungeon with endless waves of monsters. Each wave is tougher than the last. The monsters do not drop loot, and instead players score points for making kills or assisting in making kills.

Level Three – Cora and her Minions

  • When she was denied advanced knowledge of mana by the Codex of Infinite Wisdom, the sorceress Cora became enraged. In her pique, she poured all of her enormous energy into a magical spell and focused it onto the Codex. Despite the sheer power of the Codex, she wrested a few pages from its binding.
  • The magical blast also bored a hole through the Void Between Places, anchored by a section of stone from the Codex’s podium. Cora and the pages from the Codex were pushed through the hole in space.
  • The far end of the hole erupted into the middle of Dungeon Covetous. Injured, and with her own ability to channel mana damaged, Cora retreated deeper into the dungeon. Over time, she recovered, and now sends minions enhanced by magic to attempt to capture more pages of knowledge from within the Void Pool.
  • Use of travel spells near the Void Pool in Covetous is impossible because of the twist in space, so Cora must gate her minions into the dungeon from a distance.
Void Pool Points

Once you have gained enough void pool points visit Vela the Sorceress in Minoc, outside the Old Miners Supply building.

New Artifacts found in Covetous
Armor
  • Savage Chieftain’s Headdress
    • Intelligence Bonus 8
    • Mana Regeneration 2
    • Reflect Physical Damage 15%
    • Lower Mana Cost 10%
    • Physical Resist 10%
    • Fire Resist 9%
    • Poison Resist 10%
    • Energy Resist 25%
  • Crown of Insight
    • Intelligence Bonus 8
    • Mana Increase 15
    • Mana Regeneration 2
    • Defense Chance Increase 5%
    • Lower Mana Cost 8%
    • Physical Resist 9%
    • Fire Resist 3%
    • Cold Resist 6%
    • Poison Resist 3%
    • Energy Resist 17%
  • Headdress of Evil
    • Hit Point Regeneration 2
    • Stamina Regeneration 3
    • Damage Increase 25%
    • Physical Resist 18%
    • Fire Resist 3%
    • Cold Resist 7%
    • Poison Resist 17%
    • Energy Resist 6%
  • Hephaestus
    • Self Repair 5
    • Reflect Physical Damage 15%
    • Defense Chance Increase 15%
    • Faster Casting 1
    • Lower Mana Cost 8%
    • Physical Resist 15%
    • Fire Resist 1%
  • Inferno Tunic
    • Self Repair 5
    • Night Sight
    • Reflect Physical Damage 15%
    • Physical Resist 24%
    • Fire Resist 34%
    • Cold Resist 4%
    • Poison Resist 1%
    • Energy Resist 2%
    • mage Armor
  • Bracelet of Protection
    • Hit Point Increase 5
    • Hit Point Regeneration 10
    • Defense Chance Increase 5%
  • Champion’s Breastplate
    • Hit Point Increase 10
    • Reflect Physical Damage 15%
    • Hit Chance Increase 5%
    • Defense Chance Increase 5%
    • Physical Resist 35%
    • Fire Resist 3%
    • Cold Resist 2%
    • Poison Resist 3%
    • Energy Resist 5%
    • Lower Requirements 10%
  • Queen’s Gloves
    • Strength Bonus 8
    • Hit Point Increase 5
    • Stamina Regeneration 1
    • Luck 140
    • Damage Increase 20%
    • Physical Resist 18%
    • Fire Resist 3%
    • Cold Resist 1%
    • Poison Resist 20%
    • Energy Resist 3%
  • Void Walk
    • Durability +100%
    • Stamina Increase 8
    • Stamina Regeneration 3
    • Hit Chance Increase 20%
    • Physical Resist 8%
    • Fire Resist 4%
    • Cold Resist 4%
    • Poison Resist 36%
    • Energy Resist 2%
Weapons
  • Blight of the Tundra
    • Hit Dispel 50%
    • Stamina Regeneration 10
    • Swing Speed Increase 30%
    • Damage Increase 50%
    • Cold Resist 15%
    • Cold Damage 100%
    • Weapon Damage 15-19
    • Weapon Speed 4.25s
  • Mace of the Fanatic
    • Hit Stamina Leech 50%
    • Swing Speed Increase 75%
    • Damage Increase 50%
    • Physical Damage 100%
    • Weapon Damage 14-16
    • Weapon Speed 3.5s
  • Plaguebringer
    • Hit Poison Area 100%
    • Dexterity Bonus 5
    • Hit Chance Increase 15%
    • Swing Speed Increase 20%
    • Damage Increase 50%
    • Physical Damage 100%
    • Weapon Damage 12-13
    • Weapon Speed 2.5s
  • Thundrous Roar
    • Hit Lightning 50%
    • Hit Chance Increase 15%
    • Defense Chance Increase 15%
    • Faster Casting 1
    • Swing Speed Increase 30%
    • Damage Increase 50%
    • Physical Damage 100%
    • Weapon Damage 15-17
    • Weapon Speed 3.25s
    • Two Handed Weapon
  • Fayaxion’s Bane
    • Dragon Slayer
    • Luck 140
    • Swing Speed Increase 30%
    • Damage Increase 50%
    • Fire Resist 20%
    • Use Best Weapon Skill
    • Physical Damage 100%
    • Weapon Damage 17-18
    • Weapon Speed 4.5s
  • Reptile’s Kiss
    • Random Slayer
    • Hit Poison Area 100%
    • Hit Chance Increase 15%
    • Damage Increase 50%
    • Poison Resist 15%
    • Physical Damage 100%
    • Weapon Damage 10-12
    • Weapon Speed 2s
  • Breathless Sickle
    • Hit Life Leech 100%
    • Hit Harm 40%
    • Spell Damage Increase 15%
    • Swing Speed Increase 20%
    • Damage Increase 50%
    • Physical Damage 100%
    • Weapon Damage 13-15
    • Weapon Speed 3s
  • Bedlam’s Mortar
    • Hit Lighting 40%
    • Hit Lower Defense 50%
    • Strength Bonus 10
    • Damage Increase 75%
    • Physical Damage 100%
    • Weapon Damage 16-17
    • Weapon Speed 4s
Decay Point Change
  • Factions, Virtue, and City Loyalty points will not decay if you log in daily anytime after maintenance.
  • Except to the rule is faction points will decay if they are over a hundred regardless if you log in or not.
Pirates and Merchants in Tokuno
  • We have added Pirates and Merchant ships to Tokuno waters

Bug Fixes



  • Certain peculiar seeds will no longer be unidentified when removing them from a seed box
  • The Alchemist in Ter Mur should now sell glass blowing tools
  • The crystal portal will take the speaker to the Ilshenar Gypsy Bank when the words “Ilshenar Mint” are spoken
  • Hail Storm can no longer be cast thru walls
  • Hail Storm will now have diminishing returns like the other area effect spells in the game
  • All Bard Mastery Party abilities are now subject to a beneficial action check
  • The Crystal Lotus question has been fixed
  • Display cases can now be dyed with the furniture dye tub when in deed form
  • Plant pigments that are the same hue will automatically stack in your backpack
  • The 10th Anniversary Sculpture can now be turned with the deco tool without any issues
  • Faction points that were not scaled correctly have been addressed
Classic client 7.0.25



 


Classic Client Patcher Update.
  • Cliloc Changes
Enhanced Client 4.0.25



  • Cliloc Changes

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UO General Announcements & Official News

The Awakening – Act IV

April 30, 2012 By: Watchertoo Category: General News

The Awakening – Act IV

Kai Schober

30 Apr 2012 14:56:14 EST

Written by the EM Team

The thundering echoes of metal clashing against stone rose up again from the western walls, as yet another of the mechanical beasts managed to clamber its way out of the hole that led to their entombed shrine to do battle with the Gargish defenders. Alone the creatures were not a lethal threat, but any mistake would lead to injuries, and the gargoyles could not replenish their forces as the machines did. Add to that the defecting gargoyles that joined the twisted and insane controllers inside the mechanized temple to a long dormant deity, and Ver Lor Reg sat on a precarious perch. And though the sounds of valorous physical battle carried from the site, a far different but decidedly no less heated battle took place inside their council chambers.

“To say we have dealt with the creatures of this land since Ver Lor Reg was created and we have never once faltered. To think that this is an unconquerable force is unworthy of our people. To say that we should accept the offer of Zhah…is unbecoming.”

A rustling of leathery wings showed the gargoyles’ displeasure at the tone struck by Vis-Lem. “Zhah’s offer of refuge and treatise is favorable and generous; Driven by worry of losing some of your power, Vis-Lem?”

Vis-Lem bared his teeth for a moment at Res-Vor. “To say that establishing Ver Lor Reg was a monumental accomplishment is an understatement; The machines are threatening, but the influx of visitors is helping businesses…”

An-Rel-Tar raised a clawed hand for a moment for silence, and everyone ceased. It had been some time since they had heard the aged gargoyle speak. Clearing his throat for a moment, he stood and gestured to the other gargoyles at the stone table. “The elves…humans…and even fellow gargoyles are straining our resources. There is only so much the land and our mages can provide, and with central Ilshenar sealed so have a plethora of our resources been sealed beyond our reach. The gold is good, yes…but of what use is it when the Britannians suffer from raiders in their own cities and caravans are scarce? Think on it long and hard, my friends…It is no easy decision to make. We stand at a precipice, and must make sure we do not plunge off of it.”

As An-Rel-Tar finished, he turned to walk out and the other gargoyles knew that regardless of whether or not they had anything else to say, for now at least, this meeting was finished.

San-Lem had spent several years as a healer here in Ver Lor Reg, and before that she’d wandered through the wilds of Ilshenar, and it was a testament to her ability to recognize danger and steer clear of it that she’d survived as long as she had. The recent skirmishes in the city had set her and many others nerves on edge regarding the current situation, and the heavy traffic through the area didn’t help. Change begets change, she thought…and change was often a violent and destructive process. She’d made up her mind some weeks ago, and had only just now finished her preparations, trading what coin she had for rations and supplies. It ached within her to think of no longer being able to feel the touch of cool marble beneath her clawed feet, but she’d already made up her mind.

As she passed through the gates of the cities and headed between the great marble pillars that marked where they had conquered the deserts of Ilshenar, she took one last look at the city before drawing her wings around her. She turned and headed north, passing a small group of humans with some sort of tool she’d never seen before. They were taking great scoops of the desert up and shaking loose the sand, finding rocks and bits of stone and marble from the initial constructions. Shaking her head she walked on, thinking that she’d never understand the humans no matter how many generations of their people she lived through.

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UO General Announcements & Official News

Ultima Online Spotlight

April 27, 2012 By: Frarc Category: General News

Tim Chappell
27 Apr 2012 13:41:19 EST

Ashlynn, an avid UO player and reporter for the PaxLair Times, has created a magnificent piece of fan art. Despite her many responsibilities, she dedicated a lot of her time working as an excellent UO Cartographer. She crafted a beautiful map of Britannia that may prove to be as timeless as Ultima Itself.

Head on over to PaxLair Times to get a full size 3798×3453 copy of the image and check out the amazing details! While you’re there, read through her great reports and help us to thank her for her time and love for Ultima.

 

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UO General Announcements & Official News

Attention Housebuilder

April 27, 2012 By: Frarc Category: General News

Kai Schober
26 Apr 2012 15:42:15 EST

Greetings,

If you have recently followed some ill advice on how to achieve an illegal house foundation in Ultima Online, now is your time to undo it. From tomorrow on, agents of the housing office will search for such foundations and sanction the owners.

Thank you!

 

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UO General Announcements & Official News

Account Center Maintenance -04/23

April 23, 2012 By: Frarc Category: General News

Kai Schober

22 Apr 2012 17:57:06 EST

Update 10:45 am EDT: The maintenance is over. All functions of the account center are available again.

Greetings,

We will bring down the Account Center for maintenance tomorrow, Monday April 23rd, at 8 am EDT (14:00 CEST). During the maintenance you will not be able to change subscription or redeem game codes.

At the moment we anticipate the Account Center to be back online at 12 pm EDT (18:00 CEST).

Thank you for your understanding.

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UO General Announcements & Official News

April’s Treasure Hunt Challenge – Catskills vs. Legends

April 20, 2012 By: Frarc Category: General News

Kai Schober
20 Apr 2012 14:24:26 EST

   A new (old) Challenger has come forth!

   Last month the Gold Diggers of Legends Shard defeated a surprisingly fierce team Awesome Sauce of Lake Superior. There will be no surprises this time around, however, as the Gold Diggers face a seasoned team of veterans, the Blue Beetles of Catskills. The following is the Challenge laid forth by Catskills, and the response issued by Legends:

My Dearest Helios and Miko,    How are things? It has been some time since we have spoken. How has your shard been, and Miko – did you ever get that boil removed? Adris and I have been quite well on Catskills – busy as always, of course. There always seems to be something, you know?    Anyway, I am writing to you to say “congratulations” on your two victories in the Cross Shard Treasure Hunt Challenge. You and your team truly are Legends. Well, in your own minds, perhaps. But don’t get me wrong – I wouldn’t begrudge you your hard-earned victories. I mean, as the saying goes, I’d rather be lucky than good, eh?    To the point – if you fancy a bit of competition, I think Catskills would like its’ trophy back. What do you say? We EAGERLY await your response.    Sincerely,    Barnaby, Adris, and the Blue Beetles of Catskills

Appreciative of the concern for Miko, the Legends EMs responded promptly:

   It will be interesting to see if such civility will stand when the competition between these two proud teams heats up. The Gold Diggers are looking to become the first team to win three Challenges in a row, but the Blue Beetles (former two-time champions themselves) should prove a difficult opponent. As if this wasn’t enough to provide drama to the match, EM Sangria has promised a surprise for this Challenge – something special to mark the occasion of two veteran teams meeting.

   Interested in seeing how this all plays out? Come to the Chessboard in Nujel’m and watch Catskills take on Legends in the Cross Shard Treasure Hunt Challenge!


Date: Sunday, April 22nd

Time: 9pm EST

Place: Nujel’m Chessboard, Test Center Shard

Spectators are encouraged to come and cheer on their favorite team! Gates will be provided from the New Haven bank prior to and during the event.

 

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UO General Announcements & Official News

Regarding Oceania

April 18, 2012 By: Frarc Category: General News

Kai Schober
18 Apr 2012 16:15:01 EST

The extended downtime of Oceania today is supposed to have fixed the issues this shard encountered in the previous weeks.

We want to thank you for your patience during that time and will continue to keep a close eye on your shard.

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UO General Announcements & Official News

Maintenance of All Shards – 04/18

April 17, 2012 By: Frarc Category: General News

 
Kai Schober
17 Apr 2012 14:43:12 EST

Update 2:45pm EDT: Oceania is back online, too.

Update 1:45pm EDT: All shards except Oceania are back online.

Greetings!

We will be bringing all shard offline tomorrow, Wednesday April 18, at 11 am EDT (3pm GMT) for maintenance to improve the login process. This maintenance will replace the regular morning maintenance; it includes TC1. At this time we anticipate that the shards will be back online no later than 2 pm EDT (6 pm GMT).

Please be sure to check the Herald for updates regarding this downtime.