Necromancy – Animate Dead
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Today on the Pub20 Test Center I’ve collected a lot of sample data for animate dead. Looking it over I could see the general algorithm but there were some cases which didn’t match up. After a bit more testing, it turned out to be quite simple. Here’s how it works:
Animate Dead
As noted on the Necromancer spell details page, there are 5 different ‘groups’ of animates which are based on corpse type. Each animate has a ‘requirement’ level, which I’ll explain after the list.
Default | Draconic | Arachnid | Elemental | Equine |
18000: Lich Lord
10000: Flesh Golem 5000: Lich 3000: Skeletal Knight, Bone Knight 2000: Mummy 1000: Skeletal Mage, Bone Mage 0: Patchwork Skeleton |
18000: Skeletal Dragon
10000: Flesh Golem 5000: Lich 3000: Skeletal Knight, Bone Knight 2000: Mummy 1000: Skeletal Mage, Bone Mage 0: Patchwork Skeleton |
0: Mound of Maggots (always) | 5000: Wailing Banshee
0: Wraith |
10000: Hellsteed
0: Skeletal Steed |
Chart of Animates that seemed useful to know:
|
||||
Skeletal Dragon 18000 | Lich Lord 18000 | Hellsteed 10000 | Flesh Golem 10000 | Lich 5000 |
Abcess
Ancient Wyrm Crystal Hydra Hiryu Hydra Greater Dragon Shadow Wyrm Paragon Dragon Paragon Serpentine Dragon |
Changeling
Cu Sidhe |
Nightmare
Paragon Kirin Paragon Unicorn |
Dragon
Serpentine Dragon |
Insane Dryad
Pixie |
The value next to each animate determines if it’s chosen. Let’s see how it works:
First, a value which I’ll call ‘casterAbility’ is calculated:
casterAbility = ((30% of necroSkill) + (70% of spiritSkill)) * 180
For example, let’s plug in some numbers:
Necro | Spirit | Ability |
120.0 | 120.0 | 21,600 |
100.0 | 100.0 | 18,000 |
60.0 | 60.0 | 10,800 |
40.0 | 0.0 | 2,430 |
As you might have guessed, this number is then referenced into the lists above. There is, however, one more step. This ‘casterAbility’ value may never exceed the dead creatures fame. Put another way, you cannot animate higher than the corpse is powerful.
if ( casterAbility > corpseFame )
casterAbility = corpseFame;
An example of this:
A necromancer at 100 necromancy and 100 spirit speak (casterAbility = 18,000) raises a Wisp corpse. Wisps have 4,000 fame, so casterAbility becomes 4,000. That value is then referenced into the animates table and we see it’ll turn into a skeletal knight.
Often it’s easier to understand by example, so let’s see what would happen when a 100nec, 80ss necromancer tried to animate a balron corpse:
Step 1: Compute caster ability:
casterAbility = ((30% of 100.0) + (70% of 80.0)) * 180
casterAbility = ((30) + (56)) * 180
casterAbility = (86) * 180 = 15,480
Step 2: Make sure casterAbility does not exceed corpseFame.
casterAbility = 15,480
corpseFame = 24,000
Is casterAbility > corpseFame? No, so continue on to step 3
Step 3: Look up casterAbility in the animates table:
casterAbility = 15,480
Is casterAbility >= 18,000? No. Skip Lich Lord, check next
Is casterAbility >= 10,000? Yes. Pick Flesh Golem
That’s all there is to it. Also, a complete and accurate list of creature fame values can be found here: http://guide.uo.com/bestiary.html
How long do animates last?
It depends on the animate. Every 1.65 seconds the animate loses a single hit point. When it reaches 0 it dies. As such, the stronger the animate is (more HP) the longer it will last. A byproduct of this is that when two equal creatures–one animated and one not–are fighting, the one that’s not animated will win.
Here’s a table of the approximate min and max durations for each animate:
Animate Name |
Min | Max |
Skeletal Dragon | 18:34 | 19:55 |
Lich Lord | 8:19 | 10:04 |
Mummy | 6:55 | 7:23 |
Hellsteed | 6:41 | 7:19 |
Bone Knight | 3:55 | 4:59 |
Flesh Golem | 3:31 | 3:59 |
Lich | 3:25 | 3:59 |
Wailing Banshee | 2:31 | 2:59 |
Mound of Maggots | 2:01 | 2:19 |
Patchwork Skeleton | 1:55 | 2:23 |
Bone Mage | 1:31 | 1:59 |
Wraith | 1:31 | 1:59 |
Skeletal Steed | 1:21 | 1:39 |
Written by: unknown
Recovered by Urin
Edited by Stupid Miner. June 2010.
Last modified: March 31, 2011