Throwing
Return to: Skills and ProfessionsDue to the recent cataclysms that have plagued the Gargoyle’s homeland, the Gargoyles must conserve their resources and adapt to their current environment. Just as the Gargoyles have mastered their own form of the arcane arts with Mysticism, they have also mastered their own ranged combat style in the form of Throwing.
The Throwing skill will add a ranged skill equivalent to Archery, but with weapons that have their own flavor. Throwing will work similarly to Archery; however Throwing weapons will not consume ammunition, as they automatically return to the thrower.
There are three throwing weapons:
- Boomerang
- Cyclone
- Soul Glaive
Those skilled in Throwing are known as Bladeweavers.
· Weapons have a base range that is increased according to the player’s strength
o Boomerang: 4 min, 7 max
o Cyclone: 6 min, 9 max
o Soul Glaive: 8 min, 11 max
· Distance from target affects the damage and accuracy of the thrown weapon – there is a sweet spot of range and power that deals more effective damage
o This is calculated as Hit Chance penalties and Damage Reduction
· Close Quarters Combat: Being too close to a target would normally cause ineffective throws. However, a player’s dexterity and throwing skill equal to Grandmaster or higher can compensate for the hit chance penalty.
- Underthrown – If, while equipped, a weapon has a maximum range of six tiles, and a player throws at a player two tiles away (too close) they have a Hit Chance penalty of 12%, but no damage reduction.
- Perfect – Maximum range of six tiles, thrown a distance of four tiles. No Hit Chance penalty, no damage reduction
- Overthrown – Maximum range of six tiles, thrown a distance of six tiles. No Hit Chance penalty, but 47% damage reduction
· Shield Penalties: All throwing weapons are one-handed, and thus Gargoyles can equip shields.
o Causes Hit Chance and Defense Reduction penalties while holding a shield. This penalty is reduced by your skill in parrying. Player’s with no skill points in the Parry Skill will have a minimum chance to hit.
Example Throwing Templates | ||||
Taken from posts on UO Warrior Forum | ||||
120 Throwing 120 Tactics 120 Bushido 120 Anatomy 100 Healing 70 Chivalry 40 Necro 30 SS (60) 119 Str 124 Dex 12 Int (Lord god(god) Throwing Whammy) |
120 throwing 120 tactics 120 anatomy 90 healing 120 resist 90 ninja 60 med (Cetric) |
120 Throwing 120 Music 120 Disco 100 Anatomy 100 Tactics 80 Chivalry 40 Spirit speak 40 Necromancy (Pirate Roberts) |
Throwing 120 Tactics 120 Music 120 Discord 120 100 bushido 70 chiv 70 med. (RazicGL) |
120 – Mysticism 120 – Focus 120 – Throwing 100 – Tactics 100 – Mage 110 – Anatomy 65 – Chivalry (Nyses) |
Compiled and Edited by Stupid Miner. June 2009.
Last Edit: January 2010.
Last modified: May 26, 2014