Hero and Evil System; Siege Perilous
Return to: ReputationHero and Evil System; Siege Perilous |
Updated by Petra Fyde; May 2009 |
Heros:
True Britannians and Council of Mages are considered ‘hero’ factions
Evil
Shadowlords and Minax are considered ‘evil’ factions
A state of war exists between all 4 factions regardless of karma orientation.
Rewards/Penalties for kills.
- For each faction enemy monster killed – one life force point gained (maximum number of lifeforce points attainable = 100)
- For each faction enemy char killed – life force gained equivelent to 20% of the life force of the enemy char – enemy will lose an equal amount of life force points.
- For each faction ally killed – 100% loss of life force accumulated and 50% loss of kill points (can be reported as a murderer). Exceptions: There is no penalty for killing guildmates ( to allow sparring). There is no penalty for self-defence (The other party attacked)
Life force points
Life force points are expended when a character invokes his/her powers. TBB & COM use the phrase ‘I invoke my good powers’ SL and MNX use the phrase ‘I invoke my evil powers’. These phrases trigger a menu with the following options.
- Colored Armor – cost: 5 life force points. Duration: permanent. Turns items black for evil, white for hero (see below). Dyed items can only be equipped by characters of the same karma orientation. ie only chars in TBB or CoM can use hero dyed items, only those in SL or MNX can use Evil Dyed items.
- Detect Evil/Good – cost 1 life force point. Duration immediate. Scans the area for opposite type.
- Summon Familiar – cost 10 life force points. Duration 30 minutes. Summons a silver wolf to fight for an hero char, a dark wolf to fight for an evil char.
- Bless – cost 60 life force points. Duration 30 minutes. Temporarily blesses one equipable item (item will note time remaining)
- Silver/Dark steed – cost 30 life force points. Duration 30 minutes. Creates a steed for the char to ride. Silver for Hero, Dark for Evil.
- Holy/Unholy Shield – cost 40 life force points. Duration 60 minutes (unless broken). More commonly known as ‘monster ignore’. Character is ignored by all monsters and faction guards while this power is active, however the ‘shield’ is broken if the character does direct damage to any monster, pet or summoned creature.
With thanks to Scuzzlebutt of Siege for the image.
Last modified: March 28, 2011