Gargoyle Flight Paths
Return to: MiscellaneousGargoyle Flight Paths |
By Petra Fyde, February 2010 |
Most gargoyle flight takes place at approximately head height. Rivers and mountains block the path as effectively for a flying gargoyle as for a walking or mounted human or elf.
Gargoyles can, however, fly over certain broken bridges in Underworld and the Stygian Abyss. Alternative routes are provided for other races.
Flight paths are marked with pairs of sparkles, visible only to gargoyles. Two examples of these are the mountain pass to Singularity Shrine and a river crossing to a small island in the center of the river North West of the Royal City. Both of the areas these paths lead to can also be reached by use of the teleport spell.
In addition to these simple crossings is the more spectacular arial flight path, allowing a gargoyle to fly over mountains, rivers, the heads of the beasts of Ter Mur and even over the void.
Launch yourself into the Ter Mur skies from the top of one of the eight flight towers, between the sparkles, to begin your journey along the narrow, unseen corridor stretching from tower to tower.
Do not deviate from the route when over land, or you will fall from the lofty passage back to normal head height. Over water, mountains or the void an invisible barrier will prevent you from suffering this fate. The yellow line on the map below shows the plotted course of this arial path.
Each tower has 2 pairs of sparkles, arrive through one pair, depart through the second pair. Flying always in a straight line.
There is just one deviation from this. At a point roughly three quarters of the way down the Eastern arm is small bend in the route. You will find your path blocked:
On reaching this bend, characters flying north should fly east till close to the opposite river bank, then continue their journey northwards. Characters flying south should turn west till they reach the point shown, then continue their journey southwards. |
Abyss Flight Paths
The first flight path encountered after passing through the Tomb of Kings is over the broken bridge directly in front of the teleporter. Venturing deeper into the Abyss, a further path crosses the lava near the Cavern of the Discarded
Just to the other side of the pictured bridge begins the longest path in the abyss, flying out over the blackness, and avoiding the need to enter the broken town.
This path ends slightly to the north of Medusa’s lair, so beware snakes as you exit. The next path is over another broken bridge.
The final path in the abyss seems to serve no useful purpose, leading only to a secluded platform from which there is no egress. The path is marked in blue on the map below.
Do you know the reason for this path? If you do, please leave a comment below.
Last modified: November 16, 2011