Maximum Discovered Properties
Return to: Magic Item PropertiesMaximum Property Intensities |
By Petra Fyde, November 2011 – compiled with the help of numerous Stratics message board posters. |
The Random Loot Generator allows for properties on a wider range of item types and of higher than normal intensity. This table is intended to record the maximum intensity discovered by property and item type.
Property | Armor | Weapon (melee) | Weapon (ranged) | Shield | Jewelry |
Casting Focus | 3 | ||||
Chaos Damage | 80 | 100 | |||
Cold Resist | 20* | 20 | 20† | 20 | |
Cold Eater | 15 | 15 | |||
Damage Eater | 15 | 15 | 15 | ||
Damage Increase | 60 | 70 | 35 | 35 | |
Defence Chance Increase | 5 | 20 | 30 | 20 | 20 |
Dexterity Bonus | 5 | 5 | 3 | 4 | 10 |
Durability | 150 | ||||
Energy Eater | 15 | ||||
Energy Resist | 20* | 20 | 20† | 20 | |
Enhance Potions | 3 | 15 | 35 | ||
Faster Cast Recovery | 4 | ||||
Faster Casting | yes | yes | yes | yes | |
Fire Eater | 15 | ||||
Fire Resist | 20* | 20 | 20 | 20† | 20 |
Hit Area Affect | 70 | ||||
Hit Chance Increase | 20 | 30 | 5 | 20 | |
Hit Dispel | 50 | ||||
Hit Damage Spell | 70 | ||||
Hit Fatigue | 70 | 50 | |||
Hit Life Leech | 100 | ||||
Hit Lower Attack | 70 | 70 | |||
Hit Lower Defense | 50 | ||||
Hit Mana Drain | 70 | 60 | |||
Hit Mana Leech | 100 | ||||
Hit Point Regen | 9 | 9 | 9 | 4 | |
Hit Stamina Leech | 60 | 60 | |||
Hit Point Increase | 7 | 6 | 7 | ||
Intelligence Bonus | 5 | 4 | 4 | 5 | 10 |
Kinetic Eater | 15 | ||||
Lower Mana Cost | 10 | 10 | 5 | 5 | 10 |
Lower Reagent Cost | 25 | 25 | |||
Lower Requirements | 100 | 100 | 100 | ||
Luck | 150 | 150 | 170 | 150 | 150 |
Mage Weapon | -15 | ||||
Mana Increase | 10 | 10 | 5 | 5 | 5 |
Mana Regen | 9 | 9 | 9 | 4 | 4 |
Physical Resist | 20* | 20 | 20† | 20 | |
Poison Eater | 15 | ||||
Poison Resist | 20* | 20 | 20 | 20† | 20 |
Reflect Physical | 20 | 15 | 15 | ||
Self Repair | 7 | 7 | 7 | 7 | |
Skill Bonus | 20 | ||||
Soul Charge | 30 | ||||
Spell Damage Increase | 18 | ||||
Splintering Weapon | 30 | ||||
Stamina Increase | 10 | 10 | 5 | ||
Stamina Regen | 9 | 9 | 9 | 4 | |
Strength Bonus | 5 | 5 | 5 | 5 | 10 |
Swing Speed Increase | 40 | 40 | 5 | 10 | |
Velocity | 40 |
* This is added to the base damage for the armor type
† Stacks with the natural resist of the shield type, maximum achievable is 21
from information supplied by Viquire
Properties with no intensity range by item type
property | Armor | Weapon (melee) | Weapon (bows) | Weapon (throwing) | Shield | Jewelry |
Balanced | yes | no | ||||
Battle Lust | yes | |||||
Faster Casting | ||||||
Mage Armor | yes | |||||
Night Sight | yes | yes | ||||
Use Best Weapon Skill | ||||||
Reactive Paralyse | yes (2h) | yes | yes | yes | ||
Spell Channeling | yes | yes | yes | yes |
Credits: Snippa, Tina Small, Lord Frodo, R Traveller, Viquire
Last modified: December 22, 2011
Mana Increase 10 (armor – Greater Magic item)
1Dexterity Bonus 4 (armor – Greater Magic item)
Intelligence Bonus 4 (armor – Greater Magic item)
Strength Bonus 4 (armor – Lesser Artifact)
Hit Mana Leech 100% (weapon – Greater Artifact)
Hit Lower Attack 60% (weapon – Greater Artifact)
Swing Speed Increase 10% (jewelry – Greater Artifact)
Mana Increase 5 (throwing weapon – Greater Artifact)
Swing Speed Increase 5% (shield – Greater Artifact)
Dexterity Bonus 1 (shield – Greater Artifact)
Ranged
SSI 35
Stam leech 60
Hit mana drain 60
Lower mana cost 5
Resists 20 (throwing)
Regens 9
fatigue 40%
HCI 30 (all)
DCI 25
Balanced
spell channel/ FC-1
Fast Cast
bonuses for stats all seem to be capped at 4
Lower mana cost 4% is tops we have seen so far.
*note* we have not seen ranged weaps with SSI at all that we can recall, some properties like balanced seem to appear on throwing weapons. I think there may be a couple of property bugs in the system.
2disregard my note on SSI we have seen 35 in that category
3Very small shield sample:
soul charge 25%
reactive paralyze
resists seem to mod up to 20 percent, if it hits the natural resist on the shield it can max at 21
regens seems to cap at 4
stat bonuses I just dont have a good pool for sample, all seem low, below 4
I have a guildie who professes to have seen a regen of 9 before we reverted, but no confirmation from others.
4New maxes from shields gathered last night:
5luck 110
damage eater 15 (probably is a max for all eaters)
DCI 20
Armor:
Casting focus 3%
All eater properties appear to cap at 15%
lower requirement 80%
resist caps appear to be dependent on base score by armor type:
Bone arms:23/23/24/22/4
ring gloves:23/23/21/25/23
grg clth chest: 5/27/16/26/26
All regens on armor cap at 4
lmc 10%
Max base stats I have are all 4, str, dex, int
+HP 6
+Mana 10, +Stam 10
HCI/DCI +5%
SSI 5%
No one has saved any reflect phys but we think we might remember pieces at 20%. We will keep a sharper eye out.
Enhance potions on armor, Highest I have is 3 percent, pretty sure I have seen five, others say maybe as high as ten, but I can’t vouch personally.
6looks like casting focus made it onto the weapon (mele) table instead of armor.
7resist info as well
8mele weaps:
Hit area effect max at 60 percent,
leeches vary with weap speed, but I have a cpl stam leeches at 60 %
lower mana cost 5%
mana drain 60%
fatigue 40%
Battle lust
Luck 110
lower requirement 80%
mage weap -15
DCI 20%
HCI 15%
These are maximums for one and 2 handed mele weaps, I have unraveled a ton so far, and may not have covered everything here. Nother post later for armor and another for jewels.
9Weapons Mana/HP/Stam Regen 9
10I’m just giving you the newish type properties on these. All came from Shame on Origin and were acquired by a tamer with about 1080 luck on her suit. If you need more info, let me know.
Ring of Slaughter (Major Magic Item):
Cursed; -100 Luck; 20% Hit Chance Increase; 15% Spell Damage Increase; 30% Damage Increase.
Tear Kite Shield of Defense (Lesser Magic Item):
15% Poison Eater; -100 Luck; 20% Cold Resist; 1% Energy Resist; 20 Strength Requirement; 52 Durability.
Serpentstone Staff (Major Magic Item):
10% Splintering Weapon; 65% Hit Life Leech; -20 Skill Mage Weapon; 15% Reflect Physical Damage.
Exquisite Skinning Knife of Slaughter (Major Magic Item):
+10% Durability; 40% Hit Physical Area; Self Repair 1; Ogre Slayer; 40% Damage Increase.
Boomerang of Slaughter (Lesser Magic Item):
20% Hit Chance Increase; 60% Damage Increase.
Bracelet (Lesser Magic Item):
+5 Focus; +10 Wrestling; +5 Magery; -100 Luck; 15% Hit Chance Increase; 2% Lower Mana Cost.
Bracelet (Lesser Magic Item):
3 Dexterity Bonus; 15% Defense Chance Increase; 4% Lower Mana Cost.
Bracelet (Greater Magic Item):
+10 Wrestling; 6% Spell Damage Increase; 20% Lower Reagent Cost; 10% Fire Resist.
Bracelet (Major Magic Item):
+15 Wrestling; 1 Stamina Increase; -100 Luck; 10% Enhance Potions; 20% Lower Reagent Cost; 15% Damage Increase.
Bracelet (Major Magic Item):
+5 Anatomy; +15 Stealth; 3 Strength Bonus; 1 Mana Regeneration; -100 Luck; 15% Hit Chance Increase.
Ring:
+5 Evaluate Intelligence; +15 Magery; 1 Mana Regeneration; -100 Luck; 20% Enhance Potions.
Ring (Greater Magic Item):
+5 Stealth; 1 Strength; 3 Stamina Increase; -100 Luck; 10% Defense Chance Increase; 8% Lower Mana Cost.
Bracelet (Lesser Magic Item):
3 Strength; 2 Stamina Increase; 12% Spell Damage Increase.
I believe I saw a piece of jewelry with +20 in a skill but I either didn’t keep it or I unravelled it.
11Thanks Tina – this is a bit more detail than I need really, just looking for the high numbers
12Oh… those properties I posted… the hit fatigue and the hit mana drain were on a weapon, the regens appeared to reach 9 on all armor and I believe weapons, I’m not sure about jewels though. I can say for sure that weapons can have at least 6 of each regen.
13Some properties I’ve seen:
14Hit Fatigue: 50%
Hit Mana Drain: 40%
Mana Regen: 9
Health Regen: 9
Stamina Regen: 9