Magic Effects Table

Return to: Items

Armor | Armor Calculator | Combat | Special Arms and Armor | Magic Item Properties | Magic Effects Table | Shields | PvM Damage Calculator | Special Moves | Weapons | Slayer Weapons

 

Magical Effects Table
Magical Properties are possible on:

Updated by Petra Fyde, August 2009
Magical Property Quality Range Type Jewelry Melee Weapon Missile Weapon Armor Shield Talisman Musical Instrument Imbue Weight
area damage 2 – 50 hit No Yes Yes No No No No 1
balanced 1 misc No No Yes No No No No 1.5
best weapon skill 1 misc No Yes No No No No No 1.5
Brittle 1 misc No No No Yes No Yes No No
cold resist 1 – 15 resist Yes Yes Yes Yes No No No 1
craft bonus 1- 30 No No No No No No Yes No No
craft except. bonus 1 – 30 No No No No No No Yes No No
curse removal 1 misc No No No No No Yes No No
damage increase 1 – 25 damage Yes No No No No No No 1
damage increase 1 – 50 damage No Yes Yes No No No No 1
damage modifier special Misc No Yes Yes No No No No 1
damage removal 1 Misc No No No No No Yes No No
defence chance increase 1 – 15 hit Yes Yes Yes No Yes No No 1.1
dexterity bonus 1 – 8 stat Yes No No No No No No 1.1
durability 10 – 100 misc No Yes Yes Yes Yes No No No
enhance potions 5 – 25 misc Yes No No No No No No 1
faster cast recovery 1 – 3 cast Yes No No No No No No 1.2
faster casting 1 cast Yes Yes Yes No Yes No No 1.4
hit area effect 2 – 50 hit-area No Yes Yes No No No No 1
hit chance increase 1 – 15 hit Yes Yes Yes No No No No 1.3
hit dispel 2 – 50 hit-spell No Yes No No No No No 1
hit dmg. spell 2 – 50 hit-spell No Yes Yes No No No No vary†
hit life leech variable hit No Yes Yes No No No No 1.1
hit lower attack 2 – 50 hit No Yes Yes No No No No 1.1
hit lower defense 2 – 50 hit No Yes Yes No No No No 1.3
hit mana leech Variable hit No Yes Yes No No No No 1.1
hit point regeneration 1 – 2 regen No No No Yes No No No 1
hit slayer 1 hit No Yes Yes No No Yes Yes 1
hit stamina leech 2 – 50 hit No Yes Yes No No No No 1
hp increase 1 – 5 stat No No No Yes No No No 1.1
intelligence bonus 1 – 8 stat Yes No No No No No No 1.1
Killer 1 – 100 hit No No No No No Yes No No
lower mana cost 1 – 8 cast Yes No No Yes No No No 1.1
lower reagent cost 1 – 20 cast Yes No No Yes No No No 1
lower requirements 10 – 100 misc No Yes Yes Yes Yes No No 1
mage armor 1 cast No No Yes Yes No No No 0
mage weapon 1 – 10 cast No Yes Yes No No No No 1
mana increase 1 – 8 stat No No No Yes No No No 1.1
mana phase 1 regen No No No No No Yes No No
mana regeneration 1 – 2 regen No No No Yes No No No 1
night sight 1 misc Yes No No Yes No No No 1
protection 1 – 60 misc No No No No No Yes No No
reflect phys. 1 – 15 misc No No Yes Yes No No No 1
self repair 1 – 5 misc No No No Yes Yes No No 1
skill bonus 1 – 15 skill Yes No No No No Yes* No 1.4
spell channeling 1 cast No Yes Yes No Yes No No 1
spell damage increase 1 – 12 cast Yes No No No No No No 1
stamina increase 1 – 8 stat No No No Yes No No No 1.1
stamina regeneration 1 – 3 regen No No No Yes No No No 1
strength bonus 1 – 8 stat Yes No No No No No No 1.1
Summoning 1 misc No No No No No Yes No No
swing speed increase 5 – 30 speed No Yes Yes No No No No 1.1
velocity 10 – 50 hit No No Yes No No No No 1.3
ward removal 1 misc No No No No No Yes No No
wildfire removal 1 misc No No No No No Yes No No
Magical Property Quality Range Type Jewelry Melee Weapon Missile Weapon Armor Shield Talisman Musical Instrument Imbue Weight

* Only on talismans from the Britain Library Community Collection.

† By spell type:

Hit Spell Imbue Weight
Fireball 1.4
Harm 1.1
Lightning 1.4
Magic Arrow 1.2
Random 1.3

Last modified: April 22, 2014

Leave a Reply

You must be logged in to post a comment.