Armor Refinement
Return to: Magic Item PropertiesArmor Refinement |
By Petra Fyde, April 2013. From official Documentation |
Armor Refinement allows players to apply Refinements to non-medable armor.
There are two methods of refining armor:
Reinforced – Increase max individual resist while lowering max defense chance increase by one.
Deflecting – Decrease max individual resist while increasing max defense chance increase by one.
Note: This adjusts the possible cap, it does not adjust the actual resists or defense chance increase which still must be present on the armor to enable the new cap to be reached.
Refinement Components are found in the following Levels:
Invulnerability – Applies four modifications with a chance to apply five modifications.
Fortification – Applies three modifications with a chance to apply four modifications.
Hardening – Applies two modifications with a chance to apply three modifications.
Protection – Applies one modification with a chance to apply two modifications.
Defense – Applies one modification.
A refinement amalgamator can be obtained from clean up rewards at a cost of 10,000 points. This allows you to combine low level refinements to become higher levels in the following combinations
• 2 “Type” of Defense required to upgrade to 1 “Type” of Protection.
• 3 “Type” of Protection required to upgrade to 1 “Type” of Hardening.
• 4 “Type” of Hardening required to upgrade to 1 “Type” of Fortification.
• 5 “Type” of Fortification required to upgrade to 1 “Type” of Invulnerability.
The item below, found in a gold strong box in a Feluccan tailor shop, pictured, can be used to create a refinement that could be used on an item of woodland armor, applying 2 modifications. The item is stealable, but the box is locked and trapped.
Refinement components are insurable and can be collected from:
- Treasure Maps
- MiB Chests
- Merchant Vessels
- Pirate Vessels
- Felucca Town shop container stealables (see image above)
- Champion Spawn Bosses
Components are combined with raw materials bought from NPC Blacksmiths, Carpenters or Weavers (not Tailors). These are stocked in a minimum starting quantity of 500 on each vendor that sells them at a base price of 50gp each. Each component requires the addition of 20 raw materials.
Armor Type | Reinforce Component | Deflect Component | Raw Materials |
Bone Studded Leather Hide Studded Samurai |
Cure |
Wash |
Leather Braid |
Chainmail Dragon Samurai Plate Plate Ringmail Gargish Platemail |
Scour |
Polish |
Malleable Alloy |
Gargish Stone Woodland |
Varnish |
Gloss |
Solvent Flask |
The same raw material is used for both the reinforcing and the deflecting refinement type. When a crafter of GM skill (or above) combines a component with the appropriate raw material a refinement is created. Refinements are insurable.
examples:
- 1 polish of invulnerability + 20 malleable alloy = 1 polished plating of invulnerability
- 1 cure of defense + 20 leather braid = 1 cured thread of defense
- 1 varnish of invulnerability + 20 solvent flask = 1 varnished resin of invulnerability
Crafting Type | Reinforcing | Deflecting |
Tailor |
Cured Thread |
Washed Thread |
Blacksmith | Scoured Plating |
Polished Plating |
Carpenter | Varnished Resin | Glazed Resin |
Once created the armor refinement can be used by any character but the character must be in the correct location. At each of these locations you will find an Armor Refiner who will provide guidance.
Armor Refiners can be found at the following locations:
- Blacksmith
- Carpenter
- Tailor
Double clicking the refinement opens a gump such as this example:
As seen from the list above, ‘defense’ level refinement offers only one modification, in this instance there is 0% chance of a bonus modification. Physical resist was chosen:
Note. The resists on the item are unchanged. However the maximum physical resist possible for the combined suit is now 69 instead of 70 while the defense chance increase cap has been raised from 45 to 46. The character needs suitable items having the defense chance increase property to reach that cap. The maximum possible defense chance increase cap through use of refinements is 70. The minimum possible resist cap through use of refinements is 65 for each resist. The maximum being 75 (except for elves, where it is 80).
Currently refinements have been found in the following quantities. These tables are a work in progress and will be updated as more results are collated.
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Last modified: January 7, 2014
They really need to reduce the various types of refinements to just Tailoring/smithing or Meddable/non-Meddable — because there is stone and carp in there too..
1did some level 4 maps in ilshenar, tokuno and ter mur and got 2 refinements in each. did 2 level 4 maps in felucca and got 1 refinement in each.
2just did another level 4 map in felucca and got 2 refinements.
3Refinements from MIBS
410k and 20k… no drop refinement.
Refinements from Mibs – Mib Level
Trammel (Formosa)
3 (30k gold) – 3 (2 defence, 1 protection)
12:01, 18 Apr 2013.
5