Archive for the ‘General News’

UO General Announcements & Official News

Delay in the House Placement Tool

January 24, 2012 By: Watchertoo Category: General News

Delay in the House Placement Tool

Kai Schober

23 Jan 2012 19:23:55 EST

Update: Due to the current issues we advice you not to resize or decorate your house at the moment. Please keep an eye on the Herald for updates.

The house placement tool currently encounters a delay of up to a few minutes on all shards. Our teams are investigating the situation right now and will try to solve it as soon as possible.

If you want to use this tool at the moment, please display patience.

Thank you for your understanding!

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UO General Announcements & Official News

The Awakening – Act 1

January 20, 2012 By: Watchertoo Category: General News

The Awakening – Act 1

Kai Schober

20 Jan 2012 12:26:22 EST

Written by the EM Team

Buzzards circled high in the sky above the inland roads that led away from the ferries of Skara Brae, their lazy paths taking them in loops above whatever carcass lay beneath. Artemia took notice of them as she crept silently through the forest, hot on the heels of the hart she’d spied an hour earlier. The old stag was a crafty one and had kept out of any clean shots so far, but she knew that ahead lay a clearing before the land gave way to the road. If she was going to get a clean shot, that would be her opening. With swift and sure motions she indulged herself in the hunt, and she broke into the clearing and sighted on the great stag for only a brief moment before a scowl rose to her face. It seemed that the object of the vulture’s attention was here. The stag made its way back into the brush as she stalked closer to the carcasses in the clearing, and began to check through them.

The packhorses were clearly dead, and though they bore a mix of wounds, the feathered hafts of spent crossbow bolts spoke to what appeared to be an ambush. Their packs were empty as she’d suspected from the first, but she didn’t see any trace of their owner…until she noticed a light spattering of blood across trampled grass. She quietly nocked an arrow and stalked along the trampled grass until she found its end, where a fallen branch of dead leaves covered a man’s body. She kept her bow trained on him until she noticed no reaction, and stowed the arrow back into the quiver attached to her sash. Moving around the branch she took a moment to admire his face before shaking her head. She slung her bow over a shoulder and moved the branch off to see if she could identify him, or if there was enough left to take back with her. As she took stock of his wounds, she noticed a few shafts emerging from the side of a leg, and it looked like one of his arms was out of the socket. She knelt for a moment and closed her eyes before she became aware of a sound so soft she hadn’t noticed it until now. She looked down and laid her head atop the man’s chest for a moment to see if she wasn’t mistaken, but sure enough there it was; the slightest hint of life still ran through him. She set to work immediately, taking a flask of yellow liquid from a pouch at her side and pouring a bit of the potion down the man’s throat, following it up with another flask of cloudy white liquid. The man’s breathing seemed to strengthen, and Artemia put an arm under his head and scooped the man up with a grunt of effort, making her way back to Skara Brae.

The extent of the trader’s wounds only became apparent when they had time to examine him at the healers. Artemia stayed in the room until the healers urged her to wait outside, but even that was enough to see that he had a half dozen other wounds from various weapons. Cuts and bruises, a missing ear, broken hand, seven crossbow bolts, dislocated shoulder, broken leg, and Virtues knows what kind of internal injuries. It was shocking that he’d lived after it all, and Artemia wasn’t holding her breath on his continued survival. After a brief wait she began to get restless, and peeked her head inside once before heading towards the Ranger’s Guild. Live or die, the trader’s life was in the healer’s hands now.

Making her way through town she avoided a few of the roads and ignored the trash that littered the streets. The stench of the city had never held any appeal for her, but the rotting refuse that lay scattered amongst the town definitely wasn’t helping improve her disposition. As she traversed perpendicular to one of the main streets she stopped, feeling her body tense, and she crept to the corner of the next building and peered down the road.

A small group of citizens were outside one of the businesses, shouting and screaming something she couldn’t make out over the tumult of their combined voices. Their demeanor was clear, and she could tell it was yet another of the riots that had been happening lately, but there was something different about this group. She looked more carefully, and that was when she noticed the one in the center with a heavy satchel. As she watched, he opened the satchel and pulled out an improvised explosive, and started his attempts to light it. As quietly as she could she unslung her bow, nocked an arrow, and fired at the man. The arrow whistled across the distance in an instant, piercing through the rioter’s arm and causing him to drop the bottle, and the others fled in all directions. Artemia nocked another arrow as she approached, and kept it aimed clearly at the would-be arsonist’s face.

“Give me one good reason the next one doesn’t go through your eye.”

The man seemed to be in a state of minor shock at the arrow in his arm, but he managed to stammer out a response. “W-we aren’t trying to h-hurt anyone, b-but we have to s-send a message!”

Artemia scowled darkly, but removed the arrow from the bow and drew the short sword at her side, as well as a coil of rope from her bag. “Well I’m sure the town guard will like to have a few words with you, then. Give me any trouble and that arrow in your arm becomes the least of your worries.” The man didn’t resist as Artemia bound him, and she got him onto his feet. Marching him through town she got a mixture of responses, but ignored them all equally until she’d handed the man over to the guard on duty. With a sigh she headed towards the docks before anything else interrupted her.

She took a final look back to the city before boarding the ferry and tossing the sailor a few crowns, and they swiftly crossed the bay to the mainland. She could already tell as she approached that someone unfamiliar was at the ranger’s guild, if the shouting from the guildmaster was any indication. She stepped through the door in mid-tirade, closing it quietly behind herself and standing patiently as her guildmaster argued with the woman.

“…dumb enough to go on a wild goose chase! And for what you’re offering it’s hardly worth my time to even talk to ya! If ya want to drag someone off to die with ya be my guest, but it ain’t gonna be me or any o’ mine! Now take ya blasted maps and get out of my building.” Artemia stepped aside to let the visitor leave, noting the shock of bright blonde hair the woman sported as she passed, and looked towards the guildmaster for a moment. The old man sighed and rubbed a hand across his head, reaching for the drawer that she knew contained his flask. Noticing this, Artemia shook her head and returned out the way she came in. Artemia searched the nearby area to see if there was any salvaging her stag hunt…Even though she knew it could only be a brief, momentary respite from the reality that was unfolding around her.

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UO General Announcements & Official News

Update on Housing Decay

January 20, 2012 By: Watchertoo Category: General News

Update on Housing Decay

Bonnie “Mesanna” Armstrong

20 Jan 2012 12:12:35 EST

We have re-activated Housing Decay on Tuesday. If your account has been inactive for more than 90 days, you have 2 days left before your house is gone. After your have reactivated your account, it can take up to 24 hours for your house to be refreshed and display the correct status.

If you have reactivated your account and your house status hasn’t updated after these 24 hour, please contact us.

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UO General Announcements & Official News

Reverting Origin to This Morning

January 19, 2012 By: Watchertoo Category: General News

Reverting Origin to This Morning

Kai Schober

19 Jan 2012 16:25:51 EST

Greetings,

Due to an issue with players dropping their robes discovered on Origin, we are forced to do a revert of the shard back to this morning.

At this moment you are no longer able to log in to the shard; we’ll take it down later this afternoon to fix the issue.

Keep an eye on the Herald for updates.

Thank you for your understanding.

 

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UO General Announcements & Official News

Pub 74.0 Comes to Origin

January 19, 2012 By: Watchertoo Category: General News

Pub 74.0 Comes to Origin

Kai Schober

18 Jan 2012 19:03:16 EST

Greetings,

Publish 74.0 comes to Origin tonight. The Publish 74.0 Notes remain unchanged with one exception:

  • Runic Re-Forging – This is being removed for this publish to Origin due to a few issues we encountered on TC; we will be re-publishing it to TC and Origin later before we go World Wide.

See you in-game!

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UO General Announcements & Official News

Treasure Hunt – A New Challenge

January 18, 2012 By: Watchertoo Category: General News

 

Treasure Hunt – A New Challenge

Kai Schober

18 Jan 2012 11:54:33 EST

     Attention to all beings across the Shards! The 5th match of the Cross Shard Treasure Hunting Competition is upon us!

     The year ended on an exciting note, as the Purple Llamas of the Great Lakes shard defeated the two-time champion Blue Beetles of Catskills. But while the new year brings a new champion, it also has seen it’s first challenger – Legends! Please continue reading for their written challenge, as well as Champion’s response.





When: Friday, January 20th
Time: 9pm EST, 8pm Central
Location: Nujel’m Chessboard, Trammel
Shard: Test Center

Come cheer on your favorite team! Moongates will be provided from New Haven bank.

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UO General Announcements & Official News

Reminder: Housing Decay Reactivated Today

January 17, 2012 By: Watchertoo Category: General News

Reminder: Housing Decay Reactivated Today

Kai Schober

17 Jan 2012 15:11:24 EST

We will turn on housing decay today. Please take the necessary steps to secure your house before its turned back on. Please note that even if your account has been inactive for more than 90 days, you still have 5 days after housing decay is back, before your house is gone.

If want to log in but you haven’t had the chance to link your account in the Account Center yet, please check the Account Center Management Page guide and the How to link my Accounts guide. You can always contact ‘[email protected]’ if you encounter a problem.

See you in-game!

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UO General Announcements & Official News

The Awakening

January 11, 2012 By: Watchertoo Category: General News

The Awakening

Kai Schober

11 Jan 2012 13:03:41 EST

Written by the EM Team

  “Last time I do a favor for Rollins…” He looked at the note he’d been given from Rollins about taking a friend of his along with him. Victor glanced around his horses, and checked the fastenings on the saddles for the fourth time as the wind picked up. He looked at the skies as the heavens threatened to open up and deliver their own cargo upon the land, before exhaling heavily. Climbing back up into the bench on the front of the wagon he muttered, “I just hope whenever this Sherry gets here that she’s packed and ready to go.”

  “I’m right here and ready, sir.”

  “By the Virtues!” Victor exclaimed as his heart raced in his chest, looking down to where the voice had come from, and seeing only a tawny little mouse  wearing a tiny grey shawl over her shoulders. He blinked a few times and rubbed his eyes, before realization hit him. “Y-you’re the Sherry! Sherry the mouse I mean!”

  “That’s right! It’d take me a lot longer to walk to Yew than I’d like, so I asked around if there were any travelers on the way, and that’s how I found you! Permission to come aboard, sir!” Sherry let out a few quick squeaks which Victor chose to interpret as her attempt at giggling. He reached a hand down to help her, and she scampered quickly to sit next to him.  With a crack of leather he lashed the reins of the horses to spur them on towards the road.

  Sherry squeaked in surprise at the noise. Looking slightly abashed, her voice rose above the hoofbeats, “Sorry! It’s been a while since I’ve ridden with anyone. I’d almost forgotten how fast it feels traveling this way! So how has your trading business been lately?”

  Victor shushed her, much to Sherry’s chagrin, before he spoke quietly enough that it hardly rose past the percussive beat of hooves. “It’s been…good and bad. I’ve been getting more pay for my goods, but the roads have been more dangerous lately, and a lot of traders don’t make it to their destination. We must be careful.” Victor sighed at length, looking across the darkening road as the sun descended further in its orbit. “It seems that the feeling left over from banding together to defeat Virtuebane is swiftly vanishing, and the nobles are fighting even worse than before.”

  Sherry’s face lengthened as she listened, and she looked down to the road swiftly passing by underneath the wagon, before looking back up to Victor. Victor’s eyes were locked on the road, but they darted back and forth in the gloom of the forest, seeking out hidden dangers. Sherry started to open her mouth but was interrupted as Victor spoke once more.

  “There’s a lot of paranoia and tension in the realm.  I’ve seen fights break out between trading partners of decades, and families torn apart over their family businesses. I don’t think there’s a way to stop it.” Victor shuddered at something that this mention conjured up inside him, and Sherry stared at him briefly.

  “What is it? What’s wrong?”

  Victor’s eyes held a haunted and tortured look in them, and he took a deep breath before he spoke, but he refused to meet Sherry’s gaze. “Sherry … let me tell you a story about an … experience I had last week in Vesper. Maybe it’ll help to finally tell someone. It started off with an innocent enough encounter…” Victor took a deep breath, and as Victor told the story Sherry swore she was seeing it unfold right in front of her very eyes…

   Victor paused amidst the bridge and looked south towards the sea, taking in the sights of the boats on the horizon before he heard another’s approach. He ignored them until he noticed that the woman had stopped and rested her own hands on the bridge and seemed to be gazing out to sea as well, though her wide-brimmed hat covered much of her face. As thunder echoed in the distance the woman spoke so softly that at first Victor wasn’t sure she’d spoken at all. “Excuse me?”

   “There’s a storm coming, you know.”

   Victor chuckled good-naturedly. “Not a rare thing here in Vesper.” He looked over to the woman but his smile vanished in an instant at the sight of her face as she turned to look at him. While the gypsy woman’s toothy smile was almost malicious in its bearing, it was her clouded, murky white eyes that resonated through a chord of fear in his being. Despite her obvious blindness, her gaze seemed to bore deep within to his very core. He had never felt a sense of trepidation like that which accompanied her next question.

   “Would you like to know the future, boy?”

   Victor swallowed hard and his hand went down to a pocket to fish out a few coins, hurriedly passing them to the woman while nodding his assent. Realizing his mistake he swallowed again, as all the stories of fortunetellers and oracles that he’d heard as a child flooded back to him in an instant.

   “Y-yes, I would.”

   The gypsy’s arms rose up and the shawl around her shoulders fluttered as she gestured with her hands, performing some archaic bit of wizardry to allow her to pierce the veil. Her voice dropped into a hoarse whisper as her movements held a rhythm all their own that kept his attention riveted.

   “People have risen and people have fallen, and throughout it all none hear the calling. The storm clouds gather and their potency rises, as none step forth to address the crisis. Though the raging winds and lightning ensue, it’s their aftermath that poses to consume. The path will open to our preservation, but not without its own consternations. The flames will brew and threaten us all, unless a way is found to pacify the squall.” Her tones had taken on an eerie cadence of song to them, and her swaying came to a close as she finished her incantations, regarding the shaken Victor as if waiting for some kind of response.

   “I…I don’t understand. What do we do?” Victor’s voice trembled for a moment as he forgot himself, while he felt a swell of dread rising in his gut. The gypsy folded her arms over her chest and bowed her head slightly so her hat covered all but his view of her mouth. Her lips moved ever so deliberately as she spoke once more, but this time with none of the lyrical tones she had adopted during her divinations.

   “The fires of fate will burn hot and bright, and this cannot be stopped by mortal hand; it is our duty to determine what these fires do.” With that she started to walk across the bridge before he shouted to her, causing her to pause and seemingly glance back over her shoulder.

   “What do you mean? I still don’t understand!”

   “Fire is a destructive and constructive force. In its embrace is where we can burn away our impurities, but linger too long and nothing is left to salvage.” With that parting shot, the blind fortuneteller strode confidently through a Vesper that felt colder and harsher than it had mere moments ago…

  As Victor’s tale drew to a close, Sherry gave the wagon driver a plaintive glance, and her tiny body shook as she swore she could almost hear the woman’s voice. She couldn’t find any words in response and instead studied Victor’s face inquisitively. It was plagued with worry and uncertainty, and she could feel its infectious touch beckoning her.

  Victor’s dismayed expression only darkened as they passed by the burned and arrow pocked wreckage of another caravan along the road, and the sky suddenly burst forth with a crash of lightning. Raindrops began to patter along the wagon, and Victor gestured to the covered portion. “Go ahead and get inside, it’ll keep you warm and mostly dry. I’ll tell you when we arrive.”

  Sherry climbed inside the wagon without a word and curled herself up into a ball against a few sheafs of wheat that were in the wagon, carefully avoiding the holes in the patched and worn canvas roof. Despite the shelter of the wagon keeping her warm and dry, her body was wracked with shivers from a chill that emanated from within. When sleep came to her, it arrived riddled with nightmares.

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UO General Announcements & Official News

Publish 74 Comes to Test Center

January 11, 2012 By: Watchertoo Category: General News

Publish 74 Comes to Test Center

Kai Schober

11 Jan 2012 12:46:46 EST

Greetings,

Publish 74 comes to Test Center later today, along with the Enhance Client Patch 4.0.22 and the Classic Client Patch 7.0.22.

Here are the notes for your reading pleasure.

See you in-game!

Publish 74.0.0



 

Live Arc Started

You will be noticing we have added town loyalty, please pick the town you are the fondest of, you can only have loyalty to one town.  Starting this month and continuing thru September the UO Team and the EM Team have worked together to create something we are very excited about.  So keep your ears and eyes open for the next phase in this adventure as we prepare in the coming months for our 15th Anniversary!

Bulk Order Revamp

  • Bulk Order Caching
    • NPCs will now allow cache up to 3 bulk order deeds for players
    • All BODs are limited to one every six hours; this is no longer dependent on crafting skill level
    • The system will “cache” up to 18 hours worth of BOD give outs
    • Players may claim all 3 deeds in quick succession
    • Turning in a BOD adds a new deed to the cache (up to 3)
    • Example: Log in after 18 hours and receive 3 deeds
    • Example: Receive 3 deeds, then turn in 3 filled deeds, and immediately receive 3 new deeds
  • Bulk Order Bribery
    • Players may now grease the palms of NPCs that give out Bulk Order Deeds
    • The NPC will accept a bribe from the player in order to upgrade a BOD to a better one
      • Upgrades: Quantity, Quality, Material
      • Can only upgrade completely empty deeds
    • NPCs will become more greedy over time and ask for higher bribes
      • Higher level deeds also require higher bribes
    • NPCs who are bribed frequently will come under Guild scrutiny, and stop accepting bribes for a short time
    • To start the process, select the Bribe context menu option on the NPC, and follow the instructions!
  • Runic Re-Forging
    • For Stygian Abyss accounts, players may now use Runic Hammers to “re-forge” items
    • Re-Forging requires that the user use a Runic tool near a Soul Forge
      • Soul Forge bonuses DO NOT apply to Runic Re-Forging
    • If a Runic tool is used away from a Soul Forge, or by a non-entitle account, it behaves as a classic Runic crafting tool
    • Re-Forging Basics
      • Re-Forging requires a non-magical craftable item that is not made from special materials
      • Re-Forging will consume one or more charges from the runic tool to add magical item properties to the item
      • The user choose from a number of options to affect the results of the re-forging
      • Each option selected increases the charges required to perform the action
      • If no options are selected, the tool will add item properties randomly to the item, similarly to classic Runic crafting
      • The following options affect the result:
        • Powerful Re-Forging: causes the item to have slightly more magical power
        • Structural Re-Forging: causes the item to have more magical power, but the item will be Brittle
          • Fortified Re-Forging: causes the brittle item to have higher durability
        • Fundamental Re-Forging: causes the item to have significantly more magical power, but the item cannot be repaired. Its durability will be increased.
          • Integral Re-Forging: further increases the durability of the “cannot be repaired” item
        • Focused Imbuing: causes the item’s magical properties to be fewer and more powerful
          • Concentrated Imbuing allows the item’s magical properties to achieve higher maximum values
        • Grand Artifice: guarantees that the resulting item will have one name, either a prefix or a suffix
          • Inspired Artifice: allows you to choose which name will be added to the item.
          • Exalted Artifice: guarantees that the item will have two names, both a prefix and a suffix
            • Sublime Artifice: allows you to choose a name to be added to the item. You must use both Inspired Artifice and Sublime Artifice in conjunction if you wish to choose both names to add to the item
      • Some options require other options to be set:
        • Fortified Re-Forging requires Structural Re-Forging
        • Integral Re-Forging requires Fundamental Re-Forging
        • Concentrated Imbuing requires Focused Imbuing
        • Inspired Artifice requires Grand Artifice
        • Exalted Artifice required Grand Artifice
        • Sublime Artifice requires Exalted Artifice
      • Higher-level tools:
        • Have higher budgets for adding item properties
        • Grant more properties
    • Runic tools can be combined together if they are exactly the same type
      • Their charges will be combined into one tool
      • Only works if the resulting tool has 100 or less charges
      • To combine tools, double-click one tool while near a Soul Forge and target the other tool

Wrong Dungeon Revamp

  • Loot items from this dungeon now use the New Loot Generator
  • Mobs in Wrong can drop Mondain’s Legacy items, but not Gargoyle items
  • New and tougher mobs
  • Prisoner Escort: gain Compassion more rapidly by escorting prisoners out of Dungeon Wrong
  • Bedrolls: Search prisoners’ bedrolls to see what they’ve been up to
  • The Prison of Nightmares
    • You start in a cell in the center
    • Can you find your way through a maze of vanishing walls?
    • Watch out for the Jailor – he will put you back in your cell!
    • Find the treasure room and steal some enchanted items
      • Watch out, these items have a security enchantment
      • You must escape with the item to lift the enchantment that binds it to the treasure room
      • New Item Property: Assassin Honed (found on items in the treasure room) – A successful hit with a weapon will provide additional bonus damage based on the attacker facing the same direction as the target. The percentage of the damage is based on the weapons original swing speed. Ranged weapons have a 50% chance to proc.
  • New Stealables

Clean up Britannia – 4 new dyes

  • Aura of Amber Pigment
  • Murky Seagreen Pigment
  • Shadowy Blue Pigment
  • Gleaming Fuschia Pigment

Looting rights distribution change

Healers, Tanks, and DPS will all be equally counted when receiving looting rights throughout the game.

Bard changes

Context menu updates:

  • Will now display the mastery path you are currently on.
  • Will allow you to switch masteries without having to re-do quests, once every 10 Minutes.
  • Initiating any mastery ability will update your mastery book with the new context menu.

Bug Fixes



  • Fixed the issue with the Dream Serpent not spawning in Ter Mur
  • HP, Stamina and Mana of duelist in the arena will be completely restored after the duel
  • The Christmas mats are now dyable with the standard dye tub, the furniture dye tub, natural dyes, tokuno dyes, and the clean up britiannia pigments. Please remember the square mat can only be dyed when in deed form.
  • Fixed the issue of the Christmas greeting card changing their from and to values
  • Fixed the issue of welcome mats blocking players from entering their homes with a single door.
  • When trading a pet the pet will now become frozen, an animal lore gump will be displayed and the pet has to be within 10 tiles of the owner.
  • Special Titles were added to the arena system.
  • Fixed the issue with how the garland hangs in the EC client
  • Siege should now have arena stones
  • Balanced will no longer  be given to throwing weapons with the new loot generator
  • Removed the Fireworks wand form the clean up items accepted
  • Immolating Weapon fir damage will now apply to each weapon hit instead of killing blow.
  • 10th Anniversary sculpture can now be turned with the interior decorating tool.
  • Mannequins will no longer be ejected from a house when the house private/public settings are adjusted.
  • Green Thorns can no longer be used in champ spawn areas containing sand terrain.
  • Players are no longer able to enter a negative balance in Sacrifice
  • Fixed an issue with SA Goblins spawning in stuck locations
  • Fixed an issue with the Lava Proof Hook, it should now attach correctly to the pole.
  • Owners cannot eject co-owner placed Mannequins from a house.
  • Magic Reflect will no longer flag you for reflecting non damaging spells.
  • Spectators can no longer invite duel participants to a party.
  • Removed a rogue cobblestone tile from the middle of the ocean.
  • In chat players can now use the players ID number to submit a harassment appeal
  • The Blood Drinker property will now spawn on items that are spawned with the new loot generator.
  • You will no longer lose compassion if you fail to rez a pet.
  • Bolts of cloth will auto stack in your inventory upon creation.
  • Fixed the issue with Transferring/copying gargoyle characters  losing racial flight ability.
  • Buff/debuff scripts will remove themselves properly when you stable/claim a chicken from their coop.
  • Players can no longer recall to their ships over loaded.
  • Spellbooks, runes, books etc will no longer be sent to the Cavern of Discarded when disposed of in a container.
  • You can now dye the following with Tokuno Dyes:  Slither, Night Eyes, Venom, Cloak of life, Cloak of Death, Cloak of Power, and the Conjurer’s Garb.
  • The general hotbar will default to cursor target instead of current target
  • Changed out the barstools in the Fisherman’s Brew Inn/Tavern
  • Scrolls of Alacrity have localized text for the Japanese players.
  • Players can now cancel an appeal that has been submitted.
  • In the EC client the scissor sound effect was fixed
  • Players on Siege and Mugen will no longer have to wait for mobs to spawn after using the valor virtue.
  • Draconic Orbs and Rare Serpent Eggs will no longer become stuck on the appropriate alters
  • Gardeners can now open the plant gump when the plant is in secured containers.
  • Players can now dry dock their ships when the deck is cluttered with bones that do not decay.
  • The reward from the “The Honor of the De Boors” quest is now labeled correctly “The Goblet of Celebration”.
  • Faction Town Sigils should now provide silver to the correct thief when it is returned to the Faction Town Sigil Monlith.
  • Evil Omen will now work with melee damage
  • If your criminal warning gump is off it will no longer appear when using the CurrentTarget macro.
  • With the New Loot Generator, weaker mobs now have a chance of producing unusually powerful items, rarely
  • Luck now has more influence on the power of items created by the New Loot Generator
  • Slayer item properties will now spear with greater frequency on items created by the New Loot Generator
  • Unraveling items looted from medium-level creatures in Shame will more often produce relic fragments

Legacy client  7.0.22



  • Cliloc Changes

Enhanced Client  4.0.22



  • Cliloc Changes

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UO General Announcements & Official News

Account Safety Reminder

January 10, 2012 By: Watchertoo Category: General News

Account Safety Reminder

Kai Schober

10 Jan 2012 17:53:27 EST

Greetings!

We would like to take a moment to remind players to be wary of efforts from outside sources to compromise your account security. Please remember, BioWare Mythic will never ask for your Master/Play Account password through in game communication. Additionally, please be mindful of websites you are visiting. Please remember that you will never be asked to enter your account information anywhere but the Mythic Account Center (https://accounts.eamythic.com/), and in the Mythic Patcher when launching the game.

As always, we encourage our players to be safe and secure with your account information by never sharing your account information with anyone, using a strong password utilizing letters, numbers and symbols, paying close attention to websites you visit, and by updating your passwords regularly by visiting the Mythic Account Center.

You also have the option to add a Secret Word to your account. This word will identify you as the true owner of the account in case your details got lost or changed. Again, please make sure that nobody else knows this word.

Thank you for your continued support.

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