Bushido
Return to: Skills and ProfessionsSkills: Bushido By Connor Graham; December 2007 |
Bushido Abilities | |||||||
To use Bushido Abilities, the Samurai must have a Book of Bushido in his backpack, have the required Bushido skill level and have the required amount of Mana. Spells require 12.5 skill points above the minimum requirement to be cast 50% of the time, and 37.5 skill spoints above the minimum requirement to be cast 100% of the time. | |||||||
Icon | Name | Mana | Skill | Info | |||
Weapon Parry | – | – | Samurai are more adept at parrying with a weapon than a shield – especially the two-handed variety. This happens automatically as their Bushido skill increases along with Parrying. The Bushido skill will actually lessen the chance to block with a shield. For specific numbers, see the Parrying page. |
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Perfection | – | – | Any time a Samurai with 50 or more Bushido skill fights an Honored foe, and lands a hit, he gains in Perfection. Perfection gives a damage increase that raises with each step he gains. The number of steps you can gain in perfection is approximately 10, where you will receive the message “You have achieved perfection”. At 100 Bushido, each step of Perfection grants a 10% damage increase to your normal attack, thus if you achieve Perfection, you are in fact receiving a 100% damage increase to your attacks (300% damage increase cap applies). Also at 100 Bushido, Perfection grants 100 Luck per level achieved. For a Samurai of 50 skill, each step is a 5% damage bonus and a 50 luck bonus to the target he honored, with a Samurai in training receiving a 1% damage increase and 10 Luck increase to each level of Perfection per 10 full skill points gained, up to 100 Bushido. A missed hit results in a loss of 3 levels of Perfection. At the defeat of your opponent, you also gain back some health, stamina, and mana based on the final level of Perfection you have achieved. | ||||
Honorable Execution | 0 | 25 | Attempts to deliver a killing attack to your opponent, gaining a swing speed boost afterwards. Failing to slay your enemy results in massive resistance penalties for a short duration. | ||||
Confidence | 10 | 25 | Places you in a defensive stance of confidence, allowing you to gain stamina and health each time you parry. Each successful parry will heal you 1 to (Bushido / 12) hit points, and refresh your stamina for 1 to (Bushido / 5). I addition the Confidence ability also greatly increases your regeneration rate for 4 seconds when you activate it. The regeneration is stopped if you are hit during that 4 seconds, but regeneration works through poison (however, damage from poison will interrupt). In total it heals (Bushido * Bushido) / 576 + 15 hit points. |
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Counter Attack | 5 | 40 | Places you in a defensive stance that allows you to automatically counter attack the next time you successfully parry. | ||||
Lightning Strike | 5 | 50 | An attack with a 50% bonus to your chance to hit. Hit Chance Increase cap of 45% applies, however, if the Samurai is hit with Hit Lower Attack by an opponent, the full 50% applies to his Hit Chance. | ||||
Evasion | 10 | 60 | Puts you in an evasive stance for a short duration, allowing you to parry magical attacks like dragon breath and energy bolt. | ||||
Momentum Strike | 10 | 70 | If you strike an opponent with this ability, you will automatically strike another nearby opponent. You receive a damage bonus if you kill the first opponent. |
Last modified: July 11, 2014