Luck
Return to: MiscellaneousLuck |
Practical Overview| Common Luck Suits | Loot Value Increase Chance | Luck Required for Loot Value Increase |
Luck; by Thodin and Xena Dragon |
Updated by Petra Fyde, July 2010 |
Luck is one of the attributes
each player has. Luck is increased by wearing or equipping items that
have a certain amount of Luck attached to them. The amount of Luck
a player has has an effect on loot found on monsters killed by that
person. Luck affetcs one or more of the following:
- The number of magic items found on a monster.
- The number of properties on a magic item.
- The intensity of the properties on a magic item.
The higher one’s Luck, the higher the amount and intensity of increases
will be. Luck is checked once for the number of items, once for
each item (to determine the number of properties) and once for each
property (to determine intensity). With a little luck you might
get a small bump in one of three mentioned areas, with lots of a
luck you might get a large bump in all three areas.
Some things to consider about Luck
- A monster will never drop more than the maximum amount of magic
items his loot template allows. - Luck is determined by the person that did the most damage to
a monster. - When most damage is done by a pet, summoned or provoked creature,
the Luck factor of the controller of that creature is used. - Loot obtained from monsters, SoS Chests, Treasure Chests, Dredging Hooks, and as Quest Rewards will be influenced by the luck of the individual getting the loot.
- Luck has no effect whatsoever when stealing items from monsters.
- Luck cannot make “low” level monsters give “high” level loot. You will still need to kill the toughest monsters to get the best possible loot.
- Loot obtained from Dungeon Chests and Khaldun Puzzle Chests will have loot influenced with a random luck value between 0 and 240.
- Loot generated in Felucca has a 1000 point luck bonus applied to it, as well as bonuses to budgets used in item property generation
Transient and occasional luck boosts
A boost lasting for one hour can be gained once per day (24 hours) from the 10th Anniversary Statue. This boost varies according to account age, minimum being 200. An additional 50 luck is gained for each year of the account age, as shown on the character’s profile.
A luck boost of 400 luck for 30 minutes is one of the blessings possible from the Fount of Fortune, a similar, though lesser, blessing can sometimes be obtained by paying the Sphynx 5000 gold, if you receive the message ‘Fate smiles upon you this day’, your luck will be boosted by a figure between 1 and 80 for 24 hours.
Samurai obtain a short boost when reaching Perfection
Luck – a practical overview | |
All figures for luck in this table have been rounded up from the value derived from the following formula;luck required = (bump chance)^1.8 |
|
Ratio of monsters which will have loot level bumped up |
luck required |
1 in 2
|
1144
|
1 in 3
|
550
|
1 in 4
|
329
|
1 in 5
|
220
|
1 in 10
|
64
|
1 in 20
|
19
|
1 in 25
|
13
|
1 in 50
|
4
|
Values for luck required have been rounded up, so in practice figures may be higher |
Loot Bump chance with Common Luck Suits worn |
|||
Items made from Gold ingots or Spined Leather add 40 to your total luck.Yellow Dragon Armor items add 20.Percentage chance is calculated via the following formula;Chance of loot value increase = luck^(1/1.8) |
|||
Common item combinations worn | Total Luck | Percentage Chance that loot level will increase | Amount of monsters that will show increased loot* |
Two Spined Leather or Gold items** |
80
|
11.4%
|
1 in 9
|
Yellow Dragon Armor |
100
|
12.9%
|
1 in 8
|
Golden Chainmail Suit [Three items] |
120
|
14.3%
|
1 in 7
|
Golden Ringmail Suit [Four items] |
160
|
16.8%
|
1 in 6
|
Spined Studded/Bone Armor Suit [Five items] |
200
|
19.0%
|
2 in 11
|
Complete Spined/Gold Armor Suit [Six items] |
240
|
21.0%
|
1 in 5
|
Complete Suit With One Gold Item in Hands |
280
|
22.9%
|
2 in 9
|
Complete Suit With Two Gold Items in Hands |
320
|
24.6%
|
~ 1 in 4
|
*Figures are approximated averages meant as a rough guide only for when out hunting.**Two of each type of leather is considered by many to give balanced resists |
Chance that loot value will increase for a given value of luck |
||||||||||||||||
Luck translates directly into a percentage chance to get a bump in number of items, number of item properties and property intensity when looting a monster. The following formula is used;Chance of loot value bump = luck^(1/1/8) |
||||||||||||||||
Luck | Chance of Loot Bump | Luck | Chance of Loot Bump | Luck | Chance of Loot Bump | Luck | Chance of Loot Bump | Luck | Chance of Loot Bump | Luck | Chance of Loot Bump | |||||
10
|
3.6
|
210
|
19.5
|
410
|
28.3
|
610
|
35.3
|
810
|
41.3
|
1010
|
46.7
|
|||||
20
|
5.3
|
220
|
20.0
|
420
|
28.7
|
620
|
35.6
|
820
|
41.6
|
1020
|
46.9
|
|||||
30
|
6.6
|
230
|
20.5
|
430
|
29.0
|
630
|
35.9
|
830
|
41.9
|
1030
|
47.2
|
|||||
40
|
7.8
|
240
|
21.0
|
440
|
29.4
|
640
|
36.2
|
840
|
42.1
|
1040
|
47.4
|
|||||
50
|
8.8
|
250
|
21.5
|
450
|
29.8
|
650
|
36.5
|
850
|
42.4
|
1050
|
47.7
|
|||||
60
|
9.7
|
260
|
22.0
|
460
|
30.2
|
660
|
36.8
|
860
|
42.7
|
1060
|
47.9
|
|||||
70
|
10.6
|
270
|
22.4
|
470
|
30.5
|
670
|
37.2
|
870
|
43.0
|
1070
|
48.2
|
|||||
80
|
11.4
|
280
|
22.9
|
480
|
30.9
|
680
|
37.5
|
880
|
43.2
|
1080
|
48.4
|
|||||
90
|
12.2
|
290
|
23.3
|
490
|
31.2
|
690
|
37.8
|
890
|
43.5
|
1090
|
48.7
|
|||||
100
|
12.9
|
300
|
23.8
|
500
|
31.6
|
700
|
38.1
|
900
|
43.8
|
1100
|
48.9
|
|||||
110
|
13.6
|
310
|
24.2
|
510
|
31.9
|
710
|
38.4
|
910
|
44.0
|
1110
|
49.2
|
|||||
120
|
14.3
|
320
|
24.6
|
520
|
32.3
|
720
|
38.7
|
920
|
44.3
|
1120
|
49.4
|
|||||
130
|
14.9
|
330
|
25.1
|
530
|
32.6
|
730
|
39.0
|
930
|
44.6
|
1130
|
49.7
|
|||||
140
|
15.6
|
340
|
25.5
|
540
|
33.0
|
740
|
39.3
|
940
|
44.8
|
1140
|
49.9
|
|||||
150
|
16.2
|
350
|
25.9
|
550
|
33.3
|
750
|
39.6
|
950
|
45.1
|
1150
|
50.2
|
|||||
160
|
16.8
|
360
|
26.3
|
560
|
33.6
|
760
|
39.9
|
960
|
45.4
|
1160
|
50.4
|
|||||
170
|
17.3
|
370
|
26.7
|
570
|
34.0
|
770
|
40.1
|
970
|
45.6
|
1170
|
50.6
|
|||||
180
|
17.9
|
380
|
27.1
|
580
|
34.3
|
780
|
40.4
|
980
|
45.9
|
1180
|
50.9
|
|||||
190
|
18.4
|
390
|
27.5
|
590
|
34.6
|
790
|
40.7
|
990
|
46.2
|
1190
|
51.1
|
|||||
200
|
19.0
|
400
|
27.9
|
600
|
34.9
|
800
|
41.0
|
1000
|
46.4
|
1200
|
51.4
|
|||||
A monster has two types of loot, that which is generated at spawn (like gold, equipment carried, etc) and that which is generated upon death via the average luck of the party which is credited with the kill. |
Luck value required for a given percentage chance of loot value being increased |
||||||||||
For a desired chance to raise loot level, the luck required may be derived via the following formula;luck required = (chance to raise loot level)^1.8 |
||||||||||
Chance of loot bump | Luck required | Chance of loot bump | Luck required | Chance of loot bump | Luck required | Chance of loot bump | Luck required | |||
0.5
|
0.3
|
13.5
|
108.3
|
26.5
|
364.6
|
39.5
|
748.0
|
|||
1.0
|
1.0
|
14.0
|
115.6
|
27.0
|
377.1
|
40.0
|
765.1
|
|||
1.5
|
2.1
|
14.5
|
123.2
|
27.5
|
389.8
|
40.5
|
782.4
|
|||
2.0
|
3.5
|
15.0
|
130.9
|
28.0
|
402.6
|
41.0
|
799.9
|
|||
2.5
|
5.2
|
15.5
|
138.9
|
28.5
|
415.6
|
41.5
|
817.5
|
|||
3.0
|
7.2
|
16.0
|
147.0
|
29.0
|
428.9
|
42.0
|
835.3
|
|||
3.5
|
9.5
|
16.5
|
155.4
|
29.5
|
442.3
|
42.5
|
853.3
|
|||
4.0
|
12.1
|
17.0
|
164.0
|
30.0
|
455.8
|
43.0
|
871.5
|
|||
4.5
|
15.0
|
17.5
|
172.8
|
30.5
|
469.6
|
43.5
|
889.8
|
|||
5.0
|
18.1
|
18.0
|
181.8
|
31.0
|
483.6
|
44.0
|
908.3
|
|||
5.5
|
21.5
|
18.5
|
190.9
|
31.5
|
497.7
|
44.5
|
926.9
|
|||
6.0
|
25.2
|
19.0
|
200.3
|
32.0
|
512.0
|
45.0
|
945.8
|
|||
6.5
|
29.1
|
19.5
|
209.9
|
32.5
|
526.5
|
45.5
|
964.8
|
|||
7.0
|
33.2
|
20.0
|
219.7
|
33.0
|
541.2
|
46.0
|
983.9
|
|||
7.5
|
37.6
|
20.5
|
229.7
|
33.5
|
556.0
|
46.5
|
1003.3
|
|||
8.0
|
42.2
|
21.0
|
239.9
|
34.0
|
571.0
|
47.0
|
1022.8
|
|||
8.5
|
47.1
|
21.5
|
250.3
|
34.5
|
586.2
|
47.5
|
1042.4
|
|||
9.0
|
52.2
|
22.0
|
260.8
|
35.0
|
601.6
|
48.0
|
1062.3
|
|||
9.5
|
57.5
|
22.5
|
271.6
|
35.5
|
617.2
|
48.5
|
1082.3
|
|||
10.0
|
63.1
|
23.0
|
282.6
|
36.0
|
632.9
|
49.0
|
1102.4
|
|||
10.5
|
68.9
|
23.5
|
293.7
|
36.5
|
648.8
|
49.5
|
1122.8
|
|||
11.0
|
74.9
|
24.0
|
305.1
|
37.0
|
664.9
|
50.0
|
1143.3
|
|||
11.5
|
81.1
|
24.5
|
316.6
|
37.5
|
681.2
|
50.5
|
1163.9
|
|||
12.0
|
87.6
|
25.0
|
328.3
|
38.0
|
697.6
|
51.0
|
1184.7
|
|||
12.5
|
94.3
|
25.5
|
340.2
|
38.5
|
714.2
|
51.5
|
1205.7
|
|||
13.0
|
101.2
|
26.0
|
352.3
|
39.0
|
731.0
|
52.0
|
1226.9
|
|||
Luck is an integer value, only capable of whole numbers. Decimal places are given for statistical purposes only. |
Last modified: September 24, 2014
hail,
1quick question does luck affect Fishing?
Not as far as I’m aware
2i have a toon with 1910 luch with out the use of a luck statue , i see your table only goes to 1200 out of a possable 2400
3