Luck

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Luck
Luck; by Thodin and Xena Dragon
Updated by Petra Fyde, July 2010

Luck is one of the attributes
each player has. Luck is increased by wearing or equipping items that
have a certain amount of Luck attached to them. The amount of Luck
a player has has an effect on loot found on monsters killed by that
person. Luck affetcs one or more of the following:

  1. The number of magic items found on a monster.
  2. The number of properties on a magic item.
  3. The intensity of the properties on a magic item.

The higher one’s Luck, the higher the amount and intensity of increases
will be. Luck is checked once for the number of items, once for
each item (to determine the number of properties) and once for each
property (to determine intensity). With a little luck you might
get a small bump in one of three mentioned areas, with lots of a
luck you might get a large bump in all three areas.

Some things to consider about Luck

  • A monster will never drop more than the maximum amount of magic
    items his loot template allows.
  • Luck is determined by the person that did the most damage to
    a monster.
  • When most damage is done by a pet, summoned or provoked creature,
    the Luck factor of the controller of that creature is used.
  •  Loot obtained from monsters, SoS Chests, Treasure Chests, Dredging Hooks, and as Quest Rewards will be influenced by the luck of the individual getting the loot.
  • Luck has no effect whatsoever when stealing items from monsters.
  • Luck cannot make “low” level monsters give “high” level loot. You will still need to kill the toughest monsters to get the best possible loot.
  •  Loot obtained from Dungeon Chests and Khaldun Puzzle Chests will have loot influenced with a random luck value between 0 and 240.
  •  Loot generated in Felucca has a 1000 point luck bonus applied to it, as well as bonuses to budgets used in item property generation

Transient and occasional luck boosts

A boost lasting for one hour can be gained once per day (24 hours) from the 10th Anniversary Statue. This boost varies according to account age, minimum being 200. An additional 50 luck is gained for each year of the account age, as shown on the character’s profile.
A luck boost of 400 luck for 30 minutes is one of the blessings possible from the Fount of Fortune, a similar, though lesser, blessing can sometimes be obtained by paying the Sphynx 5000 gold, if you receive the message ‘Fate smiles upon you this day’, your luck will be boosted by a figure between 1 and 80 for 24 hours.
Samurai obtain a short boost when reaching Perfection

Luck – a practical overview
All figures for luck in this table
have been rounded up from the value derived from the following
formula;luck required = (bump chance)^1.8
Ratio of monsters which will have loot level
bumped up
luck required
1 in 2
1144
1 in 3
550
1 in 4
329
1 in 5
220
1 in 10
64
1 in 20
19
1 in 25
13
1 in 50
4
Values for luck required have been
rounded up, so in practice figures may be higher

Loot Bump chance with Common Luck Suits
worn
Items made from Gold ingots or Spined
Leather add 40 to your total luck.Yellow Dragon Armor items add 20.Percentage chance is calculated via the following formula;Chance of loot value increase = luck^(1/1.8)
Common item combinations worn Total Luck Percentage Chance that loot level will increase Amount of monsters that will show increased
loot*
Two Spined Leather or Gold items**
80
11.4%
1 in 9
Yellow Dragon Armor
100
12.9%
1 in 8
Golden Chainmail Suit [Three items]
120
14.3%
1 in 7
Golden Ringmail Suit [Four items]
160
16.8%
1 in 6
Spined Studded/Bone Armor Suit [Five items]
200
19.0%
2 in 11
Complete Spined/Gold Armor Suit [Six items]
240
21.0%
1 in 5
Complete Suit With One Gold Item in Hands
280
22.9%
2 in 9
Complete Suit With Two Gold Items in Hands
320
24.6%
~ 1 in 4
*Figures are approximated averages
meant as a rough guide only for when out hunting.**Two of each type of leather is considered by many to give
balanced resists

Chance that loot value will increase
for a given value of luck
Luck translates directly into a
percentage chance to get a bump in number of items, number of
item properties and property intensity when looting a monster.
The following formula is used;Chance of loot value bump = luck^(1/1/8)
Luck Chance of Loot Bump Luck Chance of Loot Bump Luck Chance of Loot Bump Luck Chance of Loot Bump Luck Chance of Loot Bump Luck Chance of Loot Bump
10
3.6
210
19.5
410
28.3
610
35.3
810
41.3
1010
46.7
20
5.3
220
20.0
420
28.7
620
35.6
820
41.6
1020
46.9
30
6.6
230
20.5
430
29.0
630
35.9
830
41.9
1030
47.2
40
7.8
240
21.0
440
29.4
640
36.2
840
42.1
1040
47.4
50
8.8
250
21.5
450
29.8
650
36.5
850
42.4
1050
47.7
60
9.7
260
22.0
460
30.2
660
36.8
860
42.7
1060
47.9
70
10.6
270
22.4
470
30.5
670
37.2
870
43.0
1070
48.2
80
11.4
280
22.9
480
30.9
680
37.5
880
43.2
1080
48.4
90
12.2
290
23.3
490
31.2
690
37.8
890
43.5
1090
48.7
100
12.9
300
23.8
500
31.6
700
38.1
900
43.8
1100
48.9
110
13.6
310
24.2
510
31.9
710
38.4
910
44.0
1110
49.2
120
14.3
320
24.6
520
32.3
720
38.7
920
44.3
1120
49.4
130
14.9
330
25.1
530
32.6
730
39.0
930
44.6
1130
49.7
140
15.6
340
25.5
540
33.0
740
39.3
940
44.8
1140
49.9
150
16.2
350
25.9
550
33.3
750
39.6
950
45.1
1150
50.2
160
16.8
360
26.3
560
33.6
760
39.9
960
45.4
1160
50.4
170
17.3
370
26.7
570
34.0
770
40.1
970
45.6
1170
50.6
180
17.9
380
27.1
580
34.3
780
40.4
980
45.9
1180
50.9
190
18.4
390
27.5
590
34.6
790
40.7
990
46.2
1190
51.1
200
19.0
400
27.9
600
34.9
800
41.0
1000
46.4
1200
51.4
A monster has two types of loot, that which is generated at
spawn (like gold, equipment carried, etc) and that which is
generated upon death via the average luck of the party which
is credited with the kill.

Luck value required for a given percentage
chance of loot value being increased
For a desired chance to raise loot
level, the luck required may be derived via the following formula;luck required = (chance to raise loot level)^1.8
Chance of loot bump Luck required Chance of loot bump Luck required Chance of loot bump Luck required Chance of loot bump Luck required
0.5
0.3
13.5
108.3
26.5
364.6
39.5
748.0
1.0
1.0
14.0
115.6
27.0
377.1
40.0
765.1
1.5
2.1
14.5
123.2
27.5
389.8
40.5
782.4
2.0
3.5
15.0
130.9
28.0
402.6
41.0
799.9
2.5
5.2
15.5
138.9
28.5
415.6
41.5
817.5
3.0
7.2
16.0
147.0
29.0
428.9
42.0
835.3
3.5
9.5
16.5
155.4
29.5
442.3
42.5
853.3
4.0
12.1
17.0
164.0
30.0
455.8
43.0
871.5
4.5
15.0
17.5
172.8
30.5
469.6
43.5
889.8
5.0
18.1
18.0
181.8
31.0
483.6
44.0
908.3
5.5
21.5
18.5
190.9
31.5
497.7
44.5
926.9
6.0
25.2
19.0
200.3
32.0
512.0
45.0
945.8
6.5
29.1
19.5
209.9
32.5
526.5
45.5
964.8
7.0
33.2
20.0
219.7
33.0
541.2
46.0
983.9
7.5
37.6
20.5
229.7
33.5
556.0
46.5
1003.3
8.0
42.2
21.0
239.9
34.0
571.0
47.0
1022.8
8.5
47.1
21.5
250.3
34.5
586.2
47.5
1042.4
9.0
52.2
22.0
260.8
35.0
601.6
48.0
1062.3
9.5
57.5
22.5
271.6
35.5
617.2
48.5
1082.3
10.0
63.1
23.0
282.6
36.0
632.9
49.0
1102.4
10.5
68.9
23.5
293.7
36.5
648.8
49.5
1122.8
11.0
74.9
24.0
305.1
37.0
664.9
50.0
1143.3
11.5
81.1
24.5
316.6
37.5
681.2
50.5
1163.9
12.0
87.6
25.0
328.3
38.0
697.6
51.0
1184.7
12.5
94.3
25.5
340.2
38.5
714.2
51.5
1205.7
13.0
101.2
26.0
352.3
39.0
731.0
52.0
1226.9
Luck is an integer value, only
capable of whole numbers. Decimal places are given for statistical
purposes only.

Last modified: September 24, 2014

3 Comments to “Luck”


  1. hail,
    quick question does luck affect Fishing?

    1
  2. i have a toon with 1910 luch with out the use of a luck statue , i see your table only goes to 1200 out of a possable 2400

    3


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