Necromancy
Return to: Skills and Professions| Necromancer Spells |
| The Necromancer | Necromancy: Animate Dead | Necromancy Spell Details | Necromancy Words and Reagents |

| Necromancer Spell Details; by Xena Dragon; updated by Stupid Miner | ||||||||
| To use Necromantic Spells, the Necromancer must have the spell written in his Necromancy spell book, have the required Necromancy skill level and have access to the required Necromancy reagents: Bat Wing, Grave Dust, Daemon Blood, Nox Crystal and Pig Iron, all of which are available in Necromancy shops (such as the one in Umbra, Malas) | ||||||||
| Icon | Name | Mana | Min/Max Skill | Delay | Info | |||
| Curse Weapon An Sanct Gra Char |
7 | 0/40 | 1 | Temporarily imbues a weapon with a life draining effect.
|
||||
| Pain Spike In Sar |
5 | 20/60 | 1 | Brings a jolt of temporary pain down upon your enemy. Damage is temporary and will wear off after 10 seconds. Damage inflicted is DIRECT (bypasses any armor).
If the spell targets someone already affected by the Pain Spike spell, only 3 to 7 points of DIRECT damage will be inflicted, and 2 seconds are added to the duration. |
||||
| Corpse Skin In Aglo Corp Yelm |
11 | 20/60 | 2 | Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh, making them more vulnerable to Fire and Poison damage, but increasing their resistance to Physical and Cold damage.
|
||||
| Evil Omen Pas Tym An Sanct |
11 | 20/60 | 1 | Be it a strike from a sword or the sting of a spell, the next bad thing that happens to the receiver of this curse will be worse. The player affected by this spell:
|
||||
| Blood Oath In Jux Mani Xen |
13 | 20/60 | 1.5 | Temporarily creates a dark pact between the caster and the target. Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
|
||||
| Wraith Form Rel Xen Um |
17 | 20/60 | 4 | Transforms the caster into an ethereal Wraith, lowering some Elemental Resists, while increasing their Physical Resist.
|
||||
| Mind Rot Wis An Ben |
17 | 30/70 | 1.5 | The receiver of this curse has difficulty thinking, making all abilities that require Mana more expensive.
|
||||
| Summon Familiar Kal Xen Bal |
17 | 30/70 | 4 | Allows the Caster to summon a Familiar from the selected list. A Familiar will follow and fight with its owner, in addition to granting unique bonuses to the Caster, dependent on the type of Familiar summoned. You cannot give a familiar orders like you can a pet. If the owner of a familiar goes invisible, so will the familiar. All familiars take 1 Follower slot.
Requires 30 Necromancy and 30 Spirit Speak. Abilities: Pack animal, picks up stuff, decent combat assistant. Health: 70; Dex 110; Combat Skill: 70-76 Damage: 14-20, 100% Physical Resists: 50/50/0/25/25 Requires 50 Necromancy and 50 Spirit Speak. Abilities: Negative energy flare; periodically heals the mana of those friendly to the caster (and the caster) IF they have negative karma. The more negative the karma, the more mana received. (At -500 karma: 1-5 mana at -10,000 karma: 1-10 mana) Health 50; Dex 60; Combat Skill: 40 Damage: 2-8, 100% Energy Resists 10/10/10/10/95 to 15/15/15/15/100 Requires 60 Necromancy and 60 Spirit Speak. Abilities: +1 stamina every 2 seconds. Wolf mastery; allows you to tame any wolf as if it were a 0 difficulty tameable. Includes Bake Kitsune. Health: 60; Dex 90; Combat Skill: 85-90 Damage: 15-33, 100% Physical Resists: 40/25/25/25/25 to 50/40/40/40/40 Requires 80 Necromancy and 80 Spirit Speak. Abilities: Snake Charming. Allows caster to double click snakes and serpents in the area and target what they want them to kill. Very good figher that has a deadly poison attack. Health: 50; Dex 150; Combat Skill: 90 Damage: 1-4, 100% Physical Greater Poison Resists: 10/0/0/100/0 Requires 100 Necromancy and 100 Sprit Speak. Abilities: All melee damage it does will heal it’s master (You!) for an equal amount. Health: 90; Dex 120; Combat Skill: 90-100 Damage: 7-21, 100% Physical Resists: 10-20 for all |
||||
| Horrific Beast Rel Xen Vas Bal |
11 | 40/80 | 4 | Allows you to transform into a terrifying form that grants great physical strength, at the cost of your mind.
|
||||
| Animate Dead Uus Corp |
23 | 40/80 | 1.5 | Animates the targeted corpse, creating a mindless, wandering undead that will attack all creatures except humans. The strength of the risen undead is greatly modified by the Fame of the original creature. You can have up to 3 at a time, they steadily lose health until they collapse, and they don’t require any control slots. See Animate Dead page for more details |
||||
| Poison Strike In Vas Nox |
17 | 50/90 | 2 | Summons a cloud of poison to strike down your enemy.
|
||||
| Wither Kal Vas An Flam |
23 | 60/100 | 1.5 | Summons an evil, withering frost, damaging all nearby enemies — especially those who are good. Deals Cold Damage to all valid targets in a radius of 5 tiles centered on the caster.
|
||||
| Strangle In Bal Nox |
29 | 65/105 | 2.5 | Temporarily chokes off the air supply of the target with poisonous fumes, doing more damage as their Stamina drops. The power of the effect is equal to the Caster’s Spirit Speak skill divided by 10. The minimum power is 4. The power number determines the duration and base damage of the Strangle effect. Each point of power causes the Strangle effect to damage the target one time. The first round of damage is done after five seconds. Four seconds later, the second round hits. Each round after that comes one second more quickly than the last, until there is only 1 second between hits. Damage is calculated as follows: The range of damage is between power – 2 and power + 1. Then the damage is multiplied based on the victim’s current and maximum Stamina values. The more the victim is fatigued, the more damage this spell deals. The damage is multiplied by the result of this formula: 3 – (Cur Stamina ÷ Max Stamina x 2.
|
||||
| Lich Form Rel Xen Corp Ort |
23 | 70/110 | 4 | Transforms the caster into a lich, increasing their mana regeneration and some Resistances, while lowering their Fire Resist and slowly sapping their life.
|
||||
| Exorcism Ort Corp Grav |
40 | 80/120 | 2 | Requires 100 Spirit Speak. Relocates any player ghosts around the caster to a shrine on that facet. The spell will only work in a champion spawn region and will not affect players who have a corpse on the same subserver. |
||||
| Vengeful Spirit Kal Xen Bal Beh |
41 | 80/120 | 8 | Summons a powerful revenant to slay a chosen foe. A revenant requires 3 control slots.
|
||||
| Vampiric Embrace Rel Xen An Sanct |
23 | 99/120 | 4 | Transforms the caster into a powerful Vampire.
|
||||
Edited by Stupid Miner. Last edit: June 2010
Last modified: October 17, 2011

