RepairingReturn to: Miscellaneous
|Updated by Petra Fyde and Basara,July 2009|
Repairing Weapons and Armor
Each crafter able to make weapons and armor is also able to repair weapons and armor of that type. This means, a smith can repair all metal armor and weapons (except those made by a tinker), a tailor can repair leather and leaf armor, a fletcher can repair bows, a carpenter all wooden weapons, shields and armor (except nunchaku) and a tinker can repair such items as cleavers, butcher knives and nunchaku.
If unsuccessful, the item you are trying to repair will lose one point of its maximum durability rating. This one point loss will be incurred each time you fail a repair.
If successful, you will repair the item. The degree of repair is dependent on your crafting skill. Even if you successfully repair the item, there is a chance it will lose one point of maximum durability, depending on the amount of damage repaired and your skill. The lower your skill or the higher amount of damage that needs to be repaired, the greater the chance the item will lose durability.
Golems can be healed by their owners by the following method: You must be within 2 tiles of the golem, and have tinker tools and ingots in your backpack. Then, to heal, double-click on the tinker tools, choose the “Repair” option from the menu, and then target the golem you wish to heal. As you heal the golem, the ingots in your backpack will be used.
|Repair Service Contracts|
To allow easy and fair transfer of repair services, a crafter can create a so called “Repair Service Contract”. Instead of handing over the armor or weapon to a crafter, a player can simply purchase a contract from a player vendor.
- The contract comes in the shape of a deed.
- The contract is “blessed”, which means it cannot be stolen (if kept in the top level of your backpack), and stays with you when you die.
- The contract is labeled as “a repair service contract from a [level] [craftsman],” where [level] is the skill level title of the crafter which has created the contract (i.e. apprentice, journeyman, expert, adept, master, or grandmaster, as appropriate) Contracts can not be created below apprentice level, ie 50 skill points.
- Craftsmen that are able to create repair contracts are: Alchemists (glassblowing), Blacksmiths, Carpenters (wood or stone), Fletchers, Tailors and Tinkers.
- Player craftsmen can create contracts by using the appropriate crafting menu
- Use a relevant craft tool.
- Choose the “Repair” option from the menu
- Target a blank scroll. The scroll must be within the craftersman’s backpack.
- You will not gain skill by creating these contracts. If you want to gain skill by repairing items you have to repair them directly.
- Contract can be sold on player vendors.
- Characters must be standing in an appropriate NPC shop in order to use a repair service contract, as follows:
- Double-click the repair service contract.
- Target the item-to-be-repaired.
- The used repair service contract will disappear after use.
- Repair deeds have a substantially higher chance of failure, and of loss of a durability point on a success, as compared to a crafter doing the repairs directly.
Last modified: March 28, 2011