Maximum Discovered Properties

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Maximum Property Intensities
By Petra Fyde, November 2011 – compiled with the help of numerous Stratics message board posters.

The Random Loot Generator allows for properties on a wider range of item types and of higher than normal intensity. This table is intended to record the maximum intensity discovered by property and item type.

Property Armor Weapon (melee) Weapon (ranged) Shield Jewelry
Casting Focus 3
Chaos Damage 80 100
Cold Resist 20* 20 20† 20
Cold Eater 15 15
Damage Eater 15 15 15
Damage Increase 60 70 35 35
Defence Chance Increase 5 20 30 20 20
Dexterity Bonus 5 5 3 4 10
Durability 150
Energy Eater 15
Energy Resist 20* 20 20† 20
Enhance Potions 3 15 35
Faster Cast Recovery 4
Faster Casting yes yes yes yes
Fire Eater 15
Fire Resist 20* 20 20 20† 20
Hit Area Affect 70
Hit Chance Increase 20 30 5 20
Hit Dispel 50
Hit Damage Spell 70
Hit Fatigue 70 50
Hit Life Leech 100
Hit Lower Attack 70 70
Hit Lower Defense 50
Hit Mana Drain 70 60
Hit Mana Leech 100
Hit Point Regen 9 9 9 4
Hit Stamina Leech 60 60
Hit Point Increase 7 6 7
Intelligence Bonus 5 4 4 5 10
Kinetic Eater 15
Lower Mana Cost 10 10 5 5 10
Lower Reagent Cost 25 25
Lower Requirements 100 100 100
Luck 150 150 170 150 150
Mage Weapon -15
Mana Increase 10 10 5 5 5
Mana Regen 9 9 9 4 4
Physical Resist 20* 20 20† 20
Poison Eater 15
Poison Resist 20* 20 20 20† 20
Reflect Physical 20 15 15
Self Repair 7 7 7 7
Skill Bonus 20
Soul Charge 30
Spell Damage Increase 18
Splintering Weapon 30
Stamina Increase 10 10 5
Stamina Regen 9 9 9 4
Strength Bonus 5 5 5 5 10
Swing Speed Increase 40 40 5 10
Velocity 40

* This is added to the base damage for the armor type

† Stacks with the natural resist of the shield type, maximum achievable is 21
from information supplied by Viquire

Properties with no intensity range by item type

property Armor Weapon (melee) Weapon (bows) Weapon (throwing) Shield Jewelry
Balanced yes no
Battle Lust yes
Faster Casting
Mage Armor yes
Night Sight yes yes
Use Best Weapon Skill
Reactive Paralyse yes (2h) yes yes yes
Spell Channeling yes yes yes yes

Credits: Snippa, Tina Small, Lord Frodo, R Traveller, Viquire

Last modified: December 22, 2011

14 Comments to “Maximum Discovered Properties”


  1. Mana Increase 10 (armor – Greater Magic item)
    Dexterity Bonus 4 (armor – Greater Magic item)
    Intelligence Bonus 4 (armor – Greater Magic item)
    Strength Bonus 4 (armor – Lesser Artifact)
    Hit Mana Leech 100% (weapon – Greater Artifact)
    Hit Lower Attack 60% (weapon – Greater Artifact)
    Swing Speed Increase 10% (jewelry – Greater Artifact)
    Mana Increase 5 (throwing weapon – Greater Artifact)
    Swing Speed Increase 5% (shield – Greater Artifact)
    Dexterity Bonus 1 (shield – Greater Artifact)

    1
  2. Ranged

    SSI 35
    Stam leech 60
    Hit mana drain 60
    Lower mana cost 5
    Resists 20 (throwing)
    Regens 9
    fatigue 40%
    HCI 30 (all)
    DCI 25
    Balanced
    spell channel/ FC-1
    Fast Cast
    bonuses for stats all seem to be capped at 4
    Lower mana cost 4% is tops we have seen so far.

    *note* we have not seen ranged weaps with SSI at all that we can recall, some properties like balanced seem to appear on throwing weapons. I think there may be a couple of property bugs in the system.

    2
  3. Very small shield sample:
    soul charge 25%
    reactive paralyze
    resists seem to mod up to 20 percent, if it hits the natural resist on the shield it can max at 21
    regens seems to cap at 4
    stat bonuses I just dont have a good pool for sample, all seem low, below 4

    I have a guildie who professes to have seen a regen of 9 before we reverted, but no confirmation from others.

    4
  4. Armor:
    Casting focus 3%

    All eater properties appear to cap at 15%

    lower requirement 80%

    resist caps appear to be dependent on base score by armor type:
    Bone arms:23/23/24/22/4
    ring gloves:23/23/21/25/23
    grg clth chest: 5/27/16/26/26

    All regens on armor cap at 4

    lmc 10%

    Max base stats I have are all 4, str, dex, int
    +HP 6
    +Mana 10, +Stam 10

    HCI/DCI +5%

    SSI 5%

    No one has saved any reflect phys but we think we might remember pieces at 20%. We will keep a sharper eye out.

    Enhance potions on armor, Highest I have is 3 percent, pretty sure I have seen five, others say maybe as high as ten, but I can’t vouch personally.

    6
  5. mele weaps:
    Hit area effect max at 60 percent,

    leeches vary with weap speed, but I have a cpl stam leeches at 60 %

    lower mana cost 5%

    mana drain 60%

    fatigue 40%

    Battle lust

    Luck 110

    lower requirement 80%

    mage weap -15

    DCI 20%

    HCI 15%

    These are maximums for one and 2 handed mele weaps, I have unraveled a ton so far, and may not have covered everything here. Nother post later for armor and another for jewels.

    9
  6. Weapons Mana/HP/Stam Regen 9

    10
  7. Tina Small says:

    I’m just giving you the newish type properties on these. All came from Shame on Origin and were acquired by a tamer with about 1080 luck on her suit. If you need more info, let me know.

    Ring of Slaughter (Major Magic Item):
    Cursed; -100 Luck; 20% Hit Chance Increase; 15% Spell Damage Increase; 30% Damage Increase.

    Tear Kite Shield of Defense (Lesser Magic Item):
    15% Poison Eater; -100 Luck; 20% Cold Resist; 1% Energy Resist; 20 Strength Requirement; 52 Durability.

    Serpentstone Staff (Major Magic Item):
    10% Splintering Weapon; 65% Hit Life Leech; -20 Skill Mage Weapon; 15% Reflect Physical Damage.

    Exquisite Skinning Knife of Slaughter (Major Magic Item):
    +10% Durability; 40% Hit Physical Area; Self Repair 1; Ogre Slayer; 40% Damage Increase.

    Boomerang of Slaughter (Lesser Magic Item):
    20% Hit Chance Increase; 60% Damage Increase.

    Bracelet (Lesser Magic Item):
    +5 Focus; +10 Wrestling; +5 Magery; -100 Luck; 15% Hit Chance Increase; 2% Lower Mana Cost.

    Bracelet (Lesser Magic Item):
    3 Dexterity Bonus; 15% Defense Chance Increase; 4% Lower Mana Cost.

    Bracelet (Greater Magic Item):
    +10 Wrestling; 6% Spell Damage Increase; 20% Lower Reagent Cost; 10% Fire Resist.

    Bracelet (Major Magic Item):
    +15 Wrestling; 1 Stamina Increase; -100 Luck; 10% Enhance Potions; 20% Lower Reagent Cost; 15% Damage Increase.

    Bracelet (Major Magic Item):
    +5 Anatomy; +15 Stealth; 3 Strength Bonus; 1 Mana Regeneration; -100 Luck; 15% Hit Chance Increase.

    Ring:
    +5 Evaluate Intelligence; +15 Magery; 1 Mana Regeneration; -100 Luck; 20% Enhance Potions.

    Ring (Greater Magic Item):
    +5 Stealth; 1 Strength; 3 Stamina Increase; -100 Luck; 10% Defense Chance Increase; 8% Lower Mana Cost.

    Bracelet (Lesser Magic Item):
    3 Strength; 2 Stamina Increase; 12% Spell Damage Increase.

    I believe I saw a piece of jewelry with +20 in a skill but I either didn’t keep it or I unravelled it.

    11
  8. Oh… those properties I posted… the hit fatigue and the hit mana drain were on a weapon, the regens appeared to reach 9 on all armor and I believe weapons, I’m not sure about jewels though. I can say for sure that weapons can have at least 6 of each regen.

    13
  9. Some properties I’ve seen:
    Hit Fatigue: 50%
    Hit Mana Drain: 40%
    Mana Regen: 9
    Health Regen: 9
    Stamina Regen: 9

    14


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