Items: Base Properties
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| ITEMS: BASE PROPERTIES |
Information from Official UO.com Site
Updated images supplied by Crysta, August 2009
These are the base properties inherent to all pieces of armor. These values will always be the same, unless the armor piece is of exceptional quality*.
Weapons always have a base of 100% physical damage, which means that the damage they do is all physical 100% of the time.
ARMOR SETS Leather Studded Leather Ringmail Chain Plate Bone DragonPhysical Resist 2 2 3 4 5 3 3Fire Resist 4 4 3 4 3 3 3Cold Resist 3 3 1 4 2 4 3Poison Resist 3 3 5 1 3 2 3Energy Resist 3 4 3 2 2 4 3Total Resist Per Piece 15 16 15 15 15 16 15Pieces in Suit 6 5 4 3 6 5 5
ARMOR SETS Leather, Ninja Leather, Samurai Studded Leather, Samurai Plate, Samurai Leaf Hide WoodlandPhysical Resist 2 2 2 5 2 3 5Fire Resist 4 4 4 3 3 3 3Cold Resist 3 3 3 2 2 4 2Poison Resist 3 3 3 3 4 3 3Energy Resist 3 3 4 2 4 2 2Total Resist Per Piece 15 15 16 15 15 15 15Pieces in Suit 4 5 4 4 5 5 5
ARMOR SETS Cloth, Gargoyle Leather, Gargoyle Plate, Gargoyle Stone, GargoylePhysical Resist 5 5 8 6Fire Resist 7 6 6 6Cold Resist 6 7 5 4Poison Resist 6 6 6 8Energy Resist 6 6 5 6Total Resist Per Piece 30 30 30 30Pieces in Suit 4 4 4 4
Shields Physical Fire Cold Poison EnergyWooden Kite Shield 0 0 0 0 1Buckler 0 0 0 1 0Wooden Shield 0 0 0 0 1Round Bronze Shield 0 0 1 0 0Kite Shield 0 0 0 0 1Heater Shield 0 1 0 0 0Metal Shield 0 1 0 0 0Order Shield 1 0 0 0 0Chaos Shield 1 0 0 0 0Gargish Chaos Shield 1 0 0 0 0Gargish Kite Shield 0 0 0 0 1Gargish Order Shield 1 0 0 0 0Large Plate Shield 0 1 0 0 0Medium Plate Shield 0 1 0 0 0Small Plate Shield 0 0 1 0 0Gargish Wooden Shield 0 0 0 0 1Large Stone Shield 0 0 0 1 0Misc. Helmets Physical Fire Cold Poison EnergyHelmet 2 4 4 3 2Closed Helm 3 3 3 3 3Bascinet 7 2 2 2 2Norse Helm 4 1 4 4 2Orc Helm 3 1 3 3 5Chainmail Hatsuburi 5 2 2 2 4Circlet 1 5 2 2 5Decorative Platemail Kabuto 6 2 2 2 3Heavy Platemail Jingasa 7 2 2 2 2Light Platemail Jingasa 7 2 2 2 2Platemail Battle Kabuto 6 2 2 2 3Platemail Hatsuburi 5 3 2 2 3Raven Helm 5 1 2 2 5Small Platemail Jingasa 7 2 2 2 2Standard Platemail Kabuto 6 2 2 2 3Vulture Helm 5 1 2 2 5Winged Helm 5 1 2 2 5Masks And Hats Physical Fire Cold Poison EnergyHat 0 5 9 5 5Bear Mask 5 3 8 4 4Deer Mask 2 6 8 1 7Orc Mask 1 1 7 7 8Tribal Mask (horned) 6 9 0 4 5Tribal Mask (red) 3 0 6 10 5Skullcap 0 3 5 8 8Bandana 0 3 5 8 8* An exceptionally made piece of Armor will gain a 15% bonus that is distributed randomly among the base properties of that item. For example, an exceptionally made plate tunic could have 5% applied to Physical, 6% to Fire, and 2% to each Cold and Poison. Or, and this would be extremely rare, all 15% could be added to Physical, making it quite a valuable piece of armor.
* Exceptionally crafted Weapons get a 35% Damage Increase bonus.
Last modified: October 12, 2011








