Items: Base Properties

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ITEMS: BASE PROPERTIES

Information from Official UO.com Site
Updated images supplied by Crysta, August 2009

These are the base properties inherent to all pieces of armor. These values will always be the same, unless the armor piece is of exceptional quality*.

Weapons always have a base of 100% physical damage, which means that the damage they do is all physical 100% of the time.

ARMOR SETS
Leather
Studded Leather
Ringmail
Chain
Plate
Bone
Dragon
Physical Resist
2
2
3
4
5
3
3
Fire Resist
4
4
3
4
3
3
3
Cold Resist
3
3
1
4
2
4
3
Poison Resist
3
3
5
1
3
2
3
Energy Resist
3
4
3
2
2
4
3
Total Resist Per Piece
15
16
15
15
15
16
15
Pieces in Suit
6
5
4
3
6
5
5

 

ARMOR SETS
Leather, Ninja
Leather, Samurai
Studded Leather, Samurai
Plate, Samurai
Leaf
Hide
Woodland
Physical Resist
2
2
2
5
2
3
5
Fire Resist
4
4
4
3
3
3
3
Cold Resist
3
3
3
2
2
4
2
Poison Resist
3
3
3
3
4
3
3
Energy Resist
3
3
4
2
4
2
2
Total Resist Per Piece
15
15
16
15
15
15
15
Pieces in Suit
4
5
4
4
5
5
5

 

ARMOR SETS
Cloth, Gargoyle
Leather, Gargoyle
Plate, Gargoyle
Stone, Gargoyle
Physical Resist
5
5
8
6
Fire Resist
7
6
6
6
Cold Resist
6
7
5
4
Poison Resist
6
6
6
8
Energy Resist
6
6
5
6
Total Resist Per Piece
30
30
30
30
Pieces in Suit
4
4
4
4

 

Shields
Physical
Fire
Cold
Poison
Energy
Wooden Kite Shield
0
0
0
0
1
Buckler
0
0
0
1
0
Wooden Shield
0
0
0
0
1
Round Bronze Shield
0
0
1
0
0
Kite Shield
0
0
0
0
1
Heater Shield
0
1
0
0
0
Metal Shield
0
1
0
0
0
Order Shield
1
0
0
0
0
Chaos Shield
1
0
0
0
0
Gargish Chaos Shield
1
0
0
0
0
Gargish Kite Shield
0
0
0
0
1
Gargish Order Shield
1
0
0
0
0
Large Plate Shield
0
1
0
0
0
Medium Plate Shield
0
1
0
0
0
Small Plate Shield
0
0
1
0
0
Gargish Wooden Shield
0
0
0
0
1
Large Stone Shield
0
0
0
1
0
Misc. Helmets
Physical
Fire
Cold
Poison
Energy
Helmet
2
4
4
3
2
Closed Helm
3
3
3
3
3
Bascinet
7
2
2
2
2
Norse Helm
4
1
4
4
2
Orc Helm
3
1
3
3
5
Chainmail Hatsuburi
5
2
2
2
4
Circlet
1
5
2
2
5
Decorative Platemail Kabuto
6
2
2
2
3
Heavy Platemail Jingasa
7
2
2
2
2
Light Platemail Jingasa
7
2
2
2
2
Platemail Battle Kabuto
6
2
2
2
3
Platemail Hatsuburi
5
3
2
2
3
Raven Helm
5
1
2
2
5
Small Platemail Jingasa
7
2
2
2
2
Standard Platemail Kabuto
6
2
2
2
3
Vulture Helm
5
1
2
2
5
Winged Helm
5
1
2
2
5
Masks And Hats
Physical
Fire
Cold
Poison
Energy
Hat
0
5
9
5
5
Bear Mask
5
3
8
4
4
Deer Mask
2
6
8
1
7
Orc Mask
1
1
7
7
8
Tribal Mask (horned)
6
9
0
4
5
Tribal Mask (red)
3
0
6
10
5
Skullcap
0
3
5
8
8
Bandana
0
3
5
8
8

* An exceptionally made piece of Armor will gain a 15% bonus that is distributed randomly among the base properties of that item. For example, an exceptionally made plate tunic could have 5% applied to Physical, 6% to Fire, and 2% to each Cold and Poison. Or, and this would be extremely rare, all 15% could be added to Physical, making it quite a valuable piece of armor.

* Exceptionally crafted Weapons get a 35% Damage Increase bonus.


 

Last modified: October 12, 2011

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