The Necromancer

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Professions: The Necromancer

 

The Necromancer
by Petra Fyde, July 2010

 

Introduction

You are tempted by the ‘dark side’? The art of the Necromancer? The study of Necromancy draws people in with the promise of power and riches, while corrupting their souls in the process. Both mages and warriors are enticed by this wicked school of spellcraft for they can wield powerful weapons without disrupting their evil spells.

The Necromancer’s spellbook is filled with 16 spells of sorcery so foreboding that it has been secreted away for generations. Use them alone or in conjunction with other powerful magic. Be aware though, that casting these spells has dire consequences on your karma. You are still inclined to this path? Then let me show you the way.

Starting Your Character

The default skills when selecting the ‘necromancer’ from the ‘new character’ template options are as follows:

default skills

The enhanced client offers the option to adjust this template, the classic client does not. You can, of course, choose the advanced setting and select your own mix of starting skills. Your character, using the default template, arrives in game thus:

logged inlogged in

If using the enhanced client you will be given the opportunity to undertake the basic playguide tutorial. Following that, or if you have no need of that instruction, you will find yourself in New Haven. In your pack you will find a Necromancer spell book and a round bag containing 50 of each of the reagents required to cast those spells. Proceed North from New Haven town square, taking the turning on the East to reach the Necromancy Hall.

Map Map

By this point you need to have reached a decision on the kind of character you wish to be. Below are some suggestions from players posting on the Stratics UO Spellcaster Forum

Template Ideas

Spellcaster Necromancer
With mulitple mana-using skills in these templates, methods of recharging and conserving mana are essential. Suits should be built with properties such as Mana Regeneration, Mana Increase and Lower Mana Cost in mind.
Necromancer/Mage Necromancer/Spellweaver Necromancer/Bard
  • 100 Necromancy
  • 100 Spirit Speak
  • 100 Magery
  • 100 Med
  • 100 Eval
  • 100 Resist
  • 100 Focus
  • 100 Necromancy
  • 100 Spirit Speak
  • 100 Magery
  • 100 Medi
  • 100 Eval
  • 100 Focus
  • 100 Spell Weaving
  • 100 Necromancy
  • 110 Spirit Speak
  • 110 Magery
  • 100 Med
  • 100 Eval
  • 90 Peace
  • 90 Music
  • 100 Str
  • 15 Dex
  • 110 Int

 

Warrior Necromancer
See also the popular hybrid template known as the Sampire
Necromancer/warrior Necromancer/Paladin Necromancer/Samurai
  • 100 Necromancy
  • 100 Spirit Speak
  • 100 Weapon Skill
  • 100 Tactics
  • 100 Healing
  • 100 Anatomy
  • 100 Focus
  • 120 Necromancy
  • 120 Spirit Speak
  • 120 Weapon Skill
  • 120 Tactics
  • 120 Chivalry
  • 100 Resist Spells, Parry or Focus
  • 120 Necromancy
  • 110 Spirit Speak
  • 120 Weapon Skill
  • 110 Tactics
  • 120 Resisting Spells, Parry or Focus
  • 120 Bushido
  • 125 Str
  • 90 Dex
  • 10 Int

 

Training Your Skills

Having reached a decision, the NPCs in the Necromancy Hall will be glad to train several of your skills a little higher, up to 40, for a modest fee. At the very least I would recommend that you purchase training in Necromancy and Spirit Speak.
Spirit Speak is a support skill for Necromancy, enhancing many of the spells plus providing a much needed method of healing. More about the skill can be found here. Single click on the NPC to obtain the menu:buy skill buy skill

Having purchased the skills you require you may now find it adviseable to undertake the Accelerated Gain quests relating to the skills you have chosen. You may only undertake one accelerated gain quest at a time, so choose wisely which you do first. The reward for the necromancer’s quest is a full necromancy spell book, however the reward from the medium’s spirit speak quest is a bag of necromancy reagents. It may, therefore, be useful to undertake the spirit speak quest first, thereby gaining some of the resources you will need to undertake the necromancer’s quest. Quests for the other skills in your template can be found elsewhere in the town. Consult the guide linked above to ascertain who you must talk to and where to find them.

By the time you are ready to leave New Haven you will be equiped to survive in the forests of Sosaria and can continue your training. Remember that creatures with positive karma, while they ignore more virtuous travellers, will attack those with negative karma such as you have now become.

Good luck, traveller, on your murky path.

 

 

Last modified: October 18, 2011

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