Updated Publish 81 on TC1

March 10, 2013 By: Watchertoo Category: General News

Updated Publish 81 on TC1

Posted by Tim Chappell | 2013 Mar 09 00:48 -0500 GMT

Currently testing Publish 81.0.0 on Test Center

 


*Weapon special move changes requires alternate game client found in patch directory: client_tc.exe or UOSA_TC.exe. This client is needed to test the following changes.

Armor Revamp – Update

 


  • The components required to craft an armor refinement will be stocked in a minimum starting quantity of 500 on each vendor that sells them.
  • Component weights have been normalized across all components to 1/10th of a stone.
  • Armor refinements and components are insurable.
  • The crafting region for Blacksmith refinements has been changed from Buccaneer’s Den to Cove.
  • An anvil and forge have been added to the Armorer shop in Cove.
  • Components will no longer be deleted out of secure containers.
  • GM Blacksmith, Tailoring, or Carpentry skill is required to craft an armor refinement. The refinement, however, can be applied by anyone so long as they are in the correct shop location.
  • The number of intensity levels has been reduced from 7 to 5:
    • Invulnerability – Applies four modifications with a chance to apply five modifications.
    • Fortification – Applies three modifications with a chance to apply four modifications.
    • Hardening – Applies two modifications with a chance to apply three modifications.
    • Protection – Applies one modification with a chance to apply two modifications.
    • Defense – Applies one modification.
  • Refinements adjust resists based on armor type in the following order:
    • Studded Leather – Physical, Fire, Cold, Poison, Energy
    • Studded Samurai – Physical, Fire, Cold, Energy, Poison
    • Hide – Energy, Poison, Cold, Fire, Physical
    • Bone – Poison, Cold, Energy, Physical, Fire
    • Ringmail – Fire, Physical, Cold, Poison, Energy
    • Chainmail – Cold, Fire, Physical, Poison, Energy
    • Platemail – Physical, Fire, Cold, Poison, Energy
    • Platemail Samurai – Physical, Fire, Cold, Energy, Poison
    • Gargish Platemail – Physical, Fire, Cold, Poison, Energy
    • Dragon – Fire, Energy, Poison, Cold, Physical
    • Woodland – Poison, Cold, Physical, Energy, Fire
    • Gargish Stone- Cold, Energy, Poison, Physical, Fire
Armor Material Enhancement Bonus Update

 


Ore Type:

  • Dull Copper:
    • Updated Physical Resist to 10
  • Shadow:
    • Updated Physical Resist to 3
    • Updated Fire Resist to 2
    • Updated Energy Resist to 7
  • Copper:
    • Updated Physical Resist to 2
    • Updated Fire Resist to 2
    • Updated Energy Resist to 2
    • Updated Poison Resist to 7
  • Bronze:
    • Updated Physical Resist to 3
    • Updated Cold Resist to 7
    • Updated Energy Resist to 2
    • Updated Poison Resist to 2
  • Golden:
    • Updated Physical Resist to 2
    • Updated Fire Resist to 2
    • Updated Cold Resist to 3
    • Updated Energy Resist to 3
  • Agapite:
    • Updated Physical Resist to 2
    • Updated Fire Resist to 7
    • Updated Cold Resist to 2
    • Updated Energy Resist to 2
    • Updated Poison Resist to 2
  • Verite:
    • Updated Physical Resist to 4
    • Updated Fire Resist to 4
    • Updated Cold Resist to 3
    • Updated Energy Resist to 1
    • Updated Poison Resist to 4
  • Valorite:
    • Updated Physical Resist to 5
    • Updated Cold Resist to 4
    • Updated Energy Resist to 4
    • Updated Poison Resist to 4

Leather Type:

  • Spined:
    • Updated Physical Resist to 9
    • Horned:
    • Updated Physical Resist to 2
    • Updated Fire Resist to 4
    • Updated Cold Resist to 3
    • Updated Energy Resist to 3
    • Updated Poison Resist to 3
  • Barbed:
    • Updated Physical Resist to 3
    • Updated Fire Resist to 2
    • Updated Cold Resist to 3
    • Updated Energy Resist to 5
    • Updated Poison Resist to 3

Dragon Scale Type:

  • Red:
    • Updated Physical Resist to 1
    • Updated Fire Resist to 11
    • Updated Cold Resist to -3
    • Updated Energy Resist to 1
    • Updated Poison Resist to 1
  • Yellow:
    • Updated Physical Resist to -3
    • Updated Fire Resist to 1
    • Updated Cold Resist to 1
    • Updated Energy Resist to 1
    • Updated Poison Resist to 1
  • Black:
    • Updated Physical Resist to 11
    • Updated Fire Resist to 1
    • Updated Cold Resist to 1
    • Updated Energy Resist to -3
    • Updated Poison Resist to 1
  • Green:
    • Updated Physical Resist to 1
    • Updated Fire Resist to -3
    • Updated Cold Resist to 1
    • Updated Energy Resist to 1
    • Updated Poison Resist to 11
  • White
    • Updated Physical Resist to -3
    • Updated Fire Resist to 1
    • Updated Cold Resist to 11
    • Updated Energy Resist to 1
    • Updated Poison Resist to 1
  • Blue
    • Updated Physical Resist to 1
    • Updated Fire Resist to 1
    • Updated Cold Resist to 1
    • Updated Energy Resist to 11
    • Updated Poison Resist to -3

Misc Changes:

  • Hit lower defense now scales 55% of the players Defense Chance Increase and remains at -25 DCI versus non players. Hit lower defense now ignores over capped DCI.
  • Ninjitsu Surprise Attack and Force Arrow special move now ignores over capped DCI.
  • Dragon Scale armor can now be reforged.

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